UseDefferedRendering=true CTD on load save

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Joined: 25 Jan 2017, 16:56

UseDefferedRendering=true CTD on load save

I have installed ENBoost and noticed the wiki at http://wiki.step-project.com/ENBoost recommends to set UseDefferedRendering=false.

However, in the detailed at http://wiki.step-project.com/Guide:ENBlocal_INI/Global I read:
UseDefferedRendering

Enables/disables deferred shading rendering which many ENB effects are reliant upon...
If I turn it off, I get an error saying "some effects disabled", but the game works.
However, if I enable this setting, I get a crash upon attempting to load a save.

Given that I have a fast computer and a 980GTX w/8GB VRAM I am concerned I am missing out on some of these effects. Is this worth fixing?

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Re: UseDefferedRendering=true CTD on load save

Don't post the same question in two threads, one is enough.
You're missing many important ENB features if you have it disabled, so yes, you should definitely try to solve the issue.

If the game crashes with deferred rendering enabled... Hardware antialising is completely incompatible with it so double-check that you're not forcing AA in the Nvidia Control Panel and it's disabled in the game's options (iMultiSample=0).
Also please post your enblocal.ini.

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Re: UseDefferedRendering=true CTD on load save

Is your enbeffect.fx present and working?
kingeric1992 wrote: UseEffect = true, UseDefferedRendering = true & failed enbeffect.fx -->Crash
UseEffect = true, UseDefferedRendering = false & failed enbeffect.fx -->OK
UseEffect = false, UseDefferedRendering = true & failed enbeffect.fx -->OK
oh, and you won't be missing a thing if you're using ENBoost without graphic modification, I think...
(aka [enblocal.ini]UsePatchSpeedhackWithoutGraphics = true, or [enbseries.ini]UseEffect = false)
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Re: UseDefferedRendering=true CTD on load save

Good point - a faulty or missing enbeffect.fx can also make the game crash but only when launching (if you edit it and make a mistake the game doesn't seem to crash).

If in doubt it's always a good idea to test with the default file that comes with ENB disribution.

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Re: UseDefferedRendering=true CTD on load save

Sorry for the double post. Here is my ini.
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=false
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=128
VideoMemorySizeMb=3936
EnableCompression=false
AutodetectVideoMemorySize=false

[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=false
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0

[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false

[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

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Re: UseDefferedRendering=true CTD on load save

It's crapware messing around or driver bugs. There are no other reasons known, so check what soft is running. Out of memory do not cause crash if everything is fine (deferred mode increase memory amount, but not that much and it's always the same after game start).
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