GTX 680, Driver 310.90, Finishing Move

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Posts: 77
Joined: 18 Jan 2013, 17:01
Location: Switzerland

GTX 680, Driver 310.90, Finishing Move

Hello,

Before using v0.139 I had the problem all the time (like many people wrote). then I upgraded to 0.139 - and I played about 9 hours without any problem!

I killed a rabbit using a bow, it was a finishing move - and after this, the enb was darker (same bug like before using 0.139) with this annoying slighly white flickering (the brightness problem).
Thanks to the GUI, I could deactivate the effects, reactivate them again - and it was working well again, without this bug.

edit: I repeated it, tried it on other npcs, it only starts / occurs while and after a finishing kill move.

I know, the new driver generation for 600 series is not perfect for ENB, but I do NOT understand, why this bug now appears in relation with finishing moves!???

anyone any suggestions?

Neuba

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Joined: 27 Jan 2012, 13:42

Re: GTX 680, Driver 310.90, Finishing Move

Thanks for the report, I'm now confident that this issue is indeed related to the custom code in HD6 enbeffect.fx.

Please check this post, follow the instructions and report your findings.

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Joined: 18 Jan 2013, 17:01
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Re: GTX 680, Driver 310.90, Finishing Move

Oh, cool. Indeed I use HD6 enbeffect.fx.

edit: I did as you told me. And there was no bug anymore. think you are on the right way. :)
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