Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

fixing bugs
  • Author
  • Message
Offline
Posts: 5
Joined: 22 Feb 2024, 12:52

Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

Hi, for over a month i am trying to find a solution to the "Ambient Occlusion" problem i have. When i move the camera, fast or slow or run, there are shades/horizontal lines apearing on textures like something overlapping or smearing, but only when you move and look on the ground, on walls or stairs, in the interiors its more prominent than outdoors, first i thought it was screen tearing until i could pinpoint it to Ambient Occlusion. Turning Ambient Occlusion off its gone, turning the whole Enb effects off its gone. I tested a bunch of Enb presets from Rudy Chathedral to Natural View Tamriel everywhere the same, but in Rudy´s preset for "Rudy ENB for NAT 3" it was there, but way less. I play on Rtx3070 1920 x 1080 240 hz, with display tweaks. At this point i'm out of ideas.

It is not the best quality but maybe it will hlp. In the clip i use a different Enbseries.ini with ResolutionScale=0.85 SourceTexturesScale=0.85 still trying to find whatever it is causing these awulf transitions.

I wanted to post a short clip but: You can’t post image, email or url links that are external to this domain. Please remove https://imgur. Maybe it is not necessary or i send it on discord.

Rudy ENB SE for Cathedral Weathers
[SSAO_SSIL]
UseSelfIntersecting=true
UseIndirectLighting=true
UseComplexAmbientOcclusion=true
EnableComplexFilter=true
EnableDenoiser=true
FilterBluriness=0
ResolutionScale=0.5
SourceTexturesScale=0.5
SamplingQuality=0
SamplingRange=0.24
AOIntensity=0.9
AOIntensityInterior=0.9
AOAmount=0.55
AOAmountInterior=0.55
ILAmount=1.4
ILAmountInterior=2.3
AOMixingType=0
AOMixingTypeInterior=1
OptimizeCaching=true
SamplingRangeInterior=0.34
ILBrightnessCompression=1.5
IgnoreWeatherSystem=false
ILBrightnessCompressionDawn=1.2
ILBrightnessCompressionSunrise=1.35
ILBrightnessCompressionDay=1.4
ILBrightnessCompressionSunset=1.35
ILBrightnessCompressionDusk=1.2
ILBrightnessCompressionNight=1.0
ILBrightnessCompressionInteriorDay=1.2
ILBrightnessCompressionInteriorNight=1.2
AOMultiplierSSS=0.5
ILMultiplierSSS=0.4
AOMultiplierSSSInterior=1.5
ILMultiplierSSSInterior=1.0
IgnoreWeatherSystemInterior=true
ApplyToSSS=true

Rudy ENB for NAT 3
[SSAO_SSIL]
UseSelfIntersecting=true
UseIndirectLighting=true
UseComplexAmbientOcclusion=true
EnableComplexFilter=false
EnableDenoiser=true
FilterBluriness=0
ResolutionScale=0.4
SourceTexturesScale=0.4
SamplingQuality=0
SamplingRange=0.35
AOIntensity=1.45
AOIntensityInterior=1.0
AOAmount=0.5
AOAmountInterior=0.5
ILAmount=3.0
ILAmountInterior=3.0
AOMixingType=0
AOMixingTypeInterior=1
OptimizeCaching=true
SamplingRangeInterior=0.35
ILBrightnessCompression=1.5
IgnoreWeatherSystem=false
ILBrightnessCompressionDawn=1.1
ILBrightnessCompressionSunrise=1.15
ILBrightnessCompressionDay=1.3
ILBrightnessCompressionSunset=1.15
ILBrightnessCompressionDusk=1.1
ILBrightnessCompressionNight=1.0
ILBrightnessCompressionInteriorDay=1.1
ILBrightnessCompressionInteriorNight=1.1
AOMultiplierSSS=0.5
AOMultiplierSSSInterior=1.0
ILMultiplierSSS=0.45
ILMultiplierSSSInterior=0.75
IgnoreWeatherSystemInterior=true
ApplyToSSS=false

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17444
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

http://enbseries.enbdev.com/forum/viewt ... =21&t=8217
The same? Solution near the end of the topic. Or wait till i find way to fix it without sacrificing performance.

PS: You can post links now. It is antispam protection cause of strong activity of spammers recently.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 5
Joined: 22 Feb 2024, 12:52

Re: Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

Its not the best quality sorry about that.

https://imgur.com/a/np2bl8e

I cannot say if its the same problem, the clip link expired but from what i have seen it sounds like it, but the solution does not work, tested with resulution scale from 0.1 to 0.9 and SourceTexturesScale.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17444
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

Can't understand anything on video, too fast or/and too much compressed. Btw, do you have plugin which changes clip planes of camera for first person? If yes, then delete it and try again. Otherwise give me exact values of ssao_ssil which makes this issue visible a lot and location where to test at "best".
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17444
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

Just for testing, do you have issue with this old version?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 5
Joined: 22 Feb 2024, 12:52

Re: Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

Yes it does, sadly, tested it with Rudy ENB SE for Cathedral Weathers and his preset.

I try to find a better place, and i will use 2k textures on them so you can see it better.

Could it be because i have a 240hz fast sync monitor?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17444
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

I don't think it's because of textures or because of refresh rate of display. Game do have issues with too high framerate, but it's easy to check by forcing fps limiter in the enblocal.ini.
https://imgur.com/a/nZ2ldt9
Are these pictures remind something you have?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 5
Joined: 22 Feb 2024, 12:52

Re: Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

Yes but not that extrem, its decent but noticable, especially on stairs or walls in ruins or caves and outdoors more on the ground, but i dont think i saw it on the snow like in this pictures, you can play the game with it, i did, but it is anoying or you disable AO. I change every setting in [SSAO_SSIL] to see waht could cause it but found nothing.

Ps: and only when you move fast, not when you stand still or walk.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17444
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

Not sure about moving fast, never noticed. Usually when moving camera can see "overlay" from noise, but speed doesnt matter as long as movement do happen. Try very old versions from enbdev.com, maybe they don't have it.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 5
Joined: 22 Feb 2024, 12:52

Re: Skyrim SE ENB 0.499 Ambient Occlusion issue shades/horizontal lines

Tried the other versions, the result was similar, but i believe now it is not just Abient Occlusion, i used the version 484ENB and disabled every effect, not the Enb just every [EFFECT] in enbseries to false and tested it, log in check next, etc. I am not 100% sure and it would need further testing but these are the settings that cause this effect.

EnableAmbientOcclusion=true

and i believe they enhance it, probably only that what is there.

EnableSubSurfaceScattering=true
EnablePostPassShader=true
EnableAdaptation=true
EnableBloom=true

Last question and than iam done with it, i just play without AO, and if not someone else experienced it it must be on my end.
Could it be the ShadowBiasScale not from shadows but from AO itself be my problem?

Thx for your hlp Boris
Post Reply