Please use english language
It is currently 24 Nov 2017, 07:14

All times are UTC





Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: DoF with v0.319
PostPosted: 13 Nov 2017, 03:25 
Offline

Joined: 21 May 2017, 19:34
Posts: 27
mindflux wrote:
tested with 0.319 and kingeric's shader from Rudy ENB

Which one is that, exactly? I have Rudy Rudy ENB 3.5c (319) for CoT and it comes with a variety of DoF options.


Top
 Profile  
 
Tomoko
 Post subject: Re: DoF with v0.319
PostPosted: 13 Nov 2017, 08:00 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Jan 2012, 13:42
Posts: 2047
Good question... probably a default one, if there's such a thing.

In any case it doesn't seem like it's a problem with the binary or the meshes.

_________________
Smoking Torches and Candles
Dark Dungeons for ENB
Particle and Subsurface Scattering Patches for ENB (updated 11/01/2017)
flickr; twitter


Top
 Profile  
 
 Post subject: Re: DoF with v0.319
PostPosted: 13 Nov 2017, 21:08 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 11508
Location: St.Petersburg
I have an idea. Maybe that dof shader use alpha channel for something, like storing depth for performance reasons (or alpha blending enabled), but i started to output alpha from game directly, not writing it as 1. Fire is transparent object, so game can easily draw it to alpha channel. Im not sure if this supposed to be a bug then or some modders really can do something useful with alpha (i even thought about put there depth to reduce dof costs, but it's weird).

_________________
Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
 Post subject: Re: DoF with v0.319
PostPosted: 14 Nov 2017, 00:54 
Offline
*sensei*
User avatar

Joined: 09 Dec 2012, 00:29
Posts: 487
I have heard about this issue, but can't reproduce it in my game. But some time ago a few users reported a problem with the DoF shader (graphics artefacts) and AMD cards.

_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64


Top
 Profile  
 
 Post subject: Re: DoF with v0.319
PostPosted: 14 Nov 2017, 07:15 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 11508
Location: St.Petersburg
I reverted code back to not use alpha for next update.

_________________
Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
 Post subject: Re: DoF with v0.319
PostPosted: 15 Nov 2017, 06:19 
Offline

Joined: 21 May 2017, 19:34
Posts: 27
I think it may just be an issue with the DoF filter I use. It came from one of the Grim & Somber ENB presets and is pretty old.
As per mindflux' suggestion, I replaced the fx file with the optional enbdepthoffield.fx that comes with Rudy ENB for CoT and this filter does not exhibit the issue. Flames are nicely blurred when out of focus :)

https://i.imgur.com/mVKVY7r.jpg

However, since this filter uses a pentagonal bokeh which doesn't suit my taste, I'm going to have to look for another alternative.

Thanks everybody for your helpful posts! Appreciated.

EDIT:
Interesting. The default DoF filter from Rudy ENB 319 for CoT does show the problem a little bit, but only when the flames are far away and viewed at a certain angle.

https://i.imgur.com/7o0fITO.jpg


Top
 Profile  
 
 Post subject: Re: DoF with v0.319
PostPosted: 15 Nov 2017, 07:13 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Jan 2012, 13:42
Posts: 2047
Did you test with the latest binary updated just yesterday?

_________________
Smoking Torches and Candles
Dark Dungeons for ENB
Particle and Subsurface Scattering Patches for ENB (updated 11/01/2017)
flickr; twitter


Top
 Profile  
 
 Post subject: Re: DoF with v0.319
PostPosted: 15 Nov 2017, 19:03 
Offline

Joined: 21 May 2017, 19:34
Posts: 27
mindflux wrote:
Did you test with the latest binary updated just yesterday?

I did not. I hadn't seen it - and I wasn't looking because v.319 works so GREAT for me that I decided not to update anymore in the forseeable future. Unless there is a really good reason...
But thanks for the heads-up. I'll head over there now and take a look at the changelog.


Top
 Profile  
 
 Post subject: Re: DoF with v0.319
PostPosted: 17 Nov 2017, 14:38 
Offline

Joined: 21 May 2017, 19:34
Posts: 27
Okay, I tried the revised 0.319 binary now and in my game, with my DoF.fx, it changes nothing.

https://i.imgur.com/3ckQGg2.jpg


Top
 Profile  
 
 Post subject: Re: DoF with v0.319
PostPosted: 17 Nov 2017, 15:37 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 11508
Location: St.Petersburg
Share all shaders .fx type you have in game folder and in enbseries folder.

_________________
Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group