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PostPosted: 17 Jul 2017, 04:21 
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Joined: 11 Jul 2017, 00:10
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I think this should not happen? Only manual removal of d3d9.dll help me prevent CK crash.
Could be this be a bug?
ENB 0.315 version, Skyrim LE (everything from Steam).


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Tomoko
PostPosted: 17 Jul 2017, 06:13 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Creation Kit have CreationKit.exe process name. If it differs, then mod will be activated.

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PostPosted: 17 Jul 2017, 06:27 
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Joined: 11 Jul 2017, 00:10
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ENBSeries wrote:
Creation Kit have CreationKit.exe process name. If it differs, then mod will be activated.

I think i didn't renamed this exe, thus it doesn't work.
The only thing that could happen is that process called CreationKit.exe *32 on my Windows 7 x64 bit.

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PostPosted: 17 Jul 2017, 08:37 
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No idea how to help, works for me, works for others. Maybe antivirus or something else like that.

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I am INFP, not the brutal, godamnit.


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