CTD memory allocation problem with Enboost [Skyrim LE]

solving problems with low performance
  • Author
  • Message
Offline
User avatar
*master*
Posts: 109
Joined: 17 Feb 2020, 09:00

Re: CTD memory allocation problem with Enboost [Skyrim LE]

Hi Enbseries. Here I come again because the memory crash returned, and I can't get rid of it, even with the settings ForceBorderless=true, ForceBorderlessFullscreen=true and EnableUnsafeMemoryHacks=true. I often have one TESV.exe at 3Gb, and two Enbhost.exe at 4Gb. I have 16Gb of RAM and my graphics card supports up to 12Gb of VRAM (Nvidia Titan X).
When I play Skyrim LE it only uses 9.5Gb. Do you think I am already at the memory limit?

The VramSizeTest DX9 shows 20064 and here is a preview of the crash that happens every time I go up to the Bleak Falls Barrow and some other places:
https://imgur.com/c4SQVoO

It's the only type of crash I have. I have more than 1000 mods installed on Skyrim LE, and my textures are in 2K maximum except the mountains which are in 4K.

CrashFixPlugin.ini:

If "UseOSAllocator=0" I have an infinite loading screen.
If "AlignHeapAllocate=1" the crash is still there.

Enblocal.ini:

If EnableCompression=false, the crash occurs more often, but I have less stuttering.
If EnableUnsafeMemoryHacks=true, the crash occurs during the game loading screen.
If I delete Crash Fixes and SKSE Memory patch and set ExpandSystemMemoryX64=true, I have an crash in main menu or loading screen.

Here is my current Enblocal:

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll


[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true


[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true


[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=128
VideoMemorySizeMb=20064
EnableCompression=true
AutodetectVideoMemorySize=false


[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false


[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0


[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true


[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=false
VSyncSkipNumFrames=0


[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=59.0


[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
KeyDepthOfField=118


[ADAPTIVEQUALITY]
Enable=true
Quality=1
DesiredFPS=20.0


[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false


[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
GenerateGrassNormals=true


[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0


[FILE]
ScreenshotFormat=2

[GUI]
HighResolutionScaling=true


Thanks for your help, if you can.

Offline
User avatar
*master*
Posts: 109
Joined: 17 Feb 2020, 09:00

Re: CTD memory allocation problem [Skyrim LE] [Solved]

Edit :

I think I found the solution to the crash. This comes from the [TerrainManager] paragraph in SkyrimPrefs.ini. My settings with Dyndolod 2.82 were these:

[TerrainManager]
fTreeLoadDistance = 300000.0000
fBlockMaximumDistance = 300000.0000
fBlockLevel1Distance = 200000.0000
fBlockLevel0Distance = 100000.0000
fSplitDistanceMult = 1.5000
bShowLODInEditor = 0


By resetting like this:

[TerrainManager]
fTreeLoadDistance = 75000.0000
fBlockMaximumDistance = 250000.0000
fBlockLevel1Distance = 70000.0000
fBlockLevel0Distance = 35000.0000
fSplitDistanceMult = 1.5000
bShowLODInEditor = 0

I have no more crashes when the cells towards Bleak Falls Barrow are loading. I think I solved the failed memory problem. The game works again without CTD!
Post Reply