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PostPosted: 27 Dec 2016, 02:08 
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Joined: 27 Dec 2016, 01:58
Posts: 2
I've been battling with a heavy fps drop, which starts to happen after ~30min of play, for longer than a year. I suspected it was caused by Havok heap since I use a good amount of HDT body&equipments and all. Couple of days of ago, out of desperation, I disabled Sheson's SKSE patch & meh's malloc patch, and let enb take over memory management completely by setting

[THREADS]
DataSyncMode=2
PriorityMode=3
EnableUnsafeFixes=true

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
EnableUnsafeMemoryHacks=false

like above. And this setting effectively stopped my year-long problem. (with no ctd even after 3 hrs of gameplay) What is this magic, Boris?


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Tomoko
PostPosted: 27 Dec 2016, 12:56 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11582
Location: St.Petersburg
I didn't test long term fps drops, so no idea what is wrong.

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Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


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PostPosted: 27 Dec 2016, 16:11 
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Joined: 27 Dec 2016, 01:58
Posts: 2
ENBSeries wrote:
I didn't test long term fps drops, so no idea what is wrong.


There is nothing wrong, in fact, I am just saying what is happening is too good to be true. I thought SKSE memory patch(or meh's malloc patch) was essential to a game with more than 400 mods to prevent ctd and memory fragmentation, and above setting simply overturned my original belief. Am I the only one experiencing this?


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PostPosted: 27 Dec 2016, 20:04 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11582
Location: St.Petersburg
SKSE/Sheson patches can't fix ctd caused by out of memory problem (we do very different fixes, both need to be activated for better stability). But why fps changed, i have no idea.

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Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


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