Dragon's Dogma 0.476

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Dragon's Dogma 0.476

Dragon's Dogma Dark Arisen (DDDA)

Graphic modification / ENBoost 0.476

Added subsurface scattering for characters. Added normal mapping shadow effect. Added particles intensity parameter. Fixed albedo computation and restored code which using it which was disabled after game was updated.
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Re: Dragon's Dogma 0.476

Version updated, download again
Fixed ambient light computation for skylighting for compatibility with most recent game version. Added few more particle types to complex particle lighting effect. Fixed hairs transparency bug of complex particle lights. Added per texture based color for complex particle lights.
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Re: Dragon's Dogma 0.476

unexpected. Thank you!!

edit: Damn , that skin update looks pretty great!

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Re: Dragon's Dogma 0.476

Boris, seeing that you've been looking at the point light sources in the game, is it possible to have basic control the player lantern light brightness or illumination distance?

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Re: Dragon's Dogma 0.476

Distance can't be changed. But anyway, i don't see the point to do modding of it cause people do not play. I just get back to it cause wanted to fix some bugs to let friend play to whom i gifted the game and videocard, but he refused.
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Re: Dragon's Dogma 0.476

no worries, thanks for fixing the bugs anyhow.

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Re: Dragon's Dogma 0.476

I've found a bug with complex particle lights enabled:

Mystic knight class - you enchant the shield with a spell so it glows, the glow seems to link to an incorrect texture file rather than the specific glow one. It shows a file with triangle icons and circles. The texture also scales depending on the settings and removes the hair of the player and pawns as they pass through it.

I've done a fresh install with just the game and ENB d3d9.dll file and it remains and it seems to only happen in dungeons like the start area well and catacombs.

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Re: Dragon's Dogma 0.476

I'm not able to fix such things without save.
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Re: Dragon's Dogma 0.476

it's the first area you come to in the game once passed the tutorial. A tunnel around the back of the location you fight the first cyclops.

No worries. I've just bypassed it anyway by setting them to zero and using the more recent other particle type you've just added. It's not the same but it'll work good enough.

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Re: Dragon's Dogma 0.476

I don't know how make mystic knight class after passing tutorial.
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