TES Skyrim SE 0.473

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Re: TES Skyrim SE 0.473

There are no options for light intensity, because light for complex grass do not differ from any other objects, except sss added. And as any usual object with flat shape it have no lighting when sun direction is parallel to triangle surface, no matter how you tweak it will be no light, except ambient. Thats why normal maps must be used.
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Re: TES Skyrim SE 0.473

Version updated, download again
Added ApplyToSSS parameter to [SSAO_SSIL] category, it is superior and more correct than Skyrim LE version. Renamed ApplyToAllGrass parameter to ApplyToBasicGrass. Added BasicGrassFakeLight and FakeLight parameters for complex grass to satisfy requests by users. Fixed complex grass direct lighting which game wrongly set different to other objects per weather. Moved vertex colors of grass outside of ColorPow computation, so landscape defined vertex colors now have less darkness. Little bit improved cpu performance costs of complex grass.
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Re: TES Skyrim SE 0.473

Version updated, download again
Added optimization for Ryzen cpu of complex particles and complex grass which had absurdly low performance by unknown reason.
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Re: TES Skyrim SE 0.473

ENBSeries wrote: 24 Apr 2022, 03:49 Version updated, download again
Added optimization for Ryzen cpu of complex particles and complex grass which had absurdly low performance by unknown reason.
Not only fixed for Ryzen CPU...I for myself own an Intel Core i5 8400 and the FPS with enabled "Complexgrass - Apply to all grass" went from 20-30 back up to 50-60. :good:

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Re: TES Skyrim SE 0.473

Weird. Don't know why is that happening. Maybe problem not in ryzen, but in OS.
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Re: TES Skyrim SE 0.473

I am blown away by the grass. It looks fantastic

Is there any value you could add that would lessen the amount of light on the grass though? Even with all values set to zero, the side of the grass facing the sun is crazy bright with some weathers mostly at sunset and sunrise. Looking away from the sun towards the side of the grass that is most lit up, is very bright.

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Re: TES Skyrim SE 0.473

Brightness is correct, matches all other objects in the game. Use normal map atlas to make grass of proper shape, then it will be natively looking.
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Re: TES Skyrim SE 0.473

Noticed that on the news page there is: "Published ENBSeries 0.474 for TES Skyrim SE"

Shouldn't it be 0.475 ?

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Re: TES Skyrim SE 0.473

Yeah, thanks.
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