TES Skyrim SE 0.462

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Joined: 25 Sep 2021, 02:04

Re: TES Skyrim SE 0.462

Greetings,

A noob question regarding to the 0.462 : Into the [Effect] menu, how do I set "enable" to EnableTerrainParallax ? I red I must do it when the game is not running, but how do I open the ENB menu if the game is not running ?

You're talented and strongly contribute to my pleasure in SSE after working office days ! Big thx for this and don't give up guys, you rock !

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Re: TES Skyrim SE 0.462

Devo wrote: 25 Sep 2021, 02:20 Greetings,

A noob question regarding to the 0.462 : Into the [Effect] menu, how do I set "enable" to EnableTerrainParallax ? I red I must do it when the game is not running, but how do I open the ENB menu if the game is not running ?
You have to enable it in enbseries.ini, if you are using the enb cache, delete it and launch the game again to regenerate it to make sure it is enabled.
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Re: TES Skyrim SE 0.462

Deleting cache files no longer required with latest version, they deleted automatically.

All grayed options in the menu means that they have to be changed while game is not running, manually by editing files.
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Re: TES Skyrim SE 0.462

I can see the activated grayed option in game now. Thank you guys.

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Re: TES Skyrim SE 0.462

How do I actually download the enb series? the arrow on the http://enbdev.com/mod_tesskyrimse_v0452.htm doesnt appear.

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Re: TES Skyrim SE 0.462

There is no 452 version, old are deleted from site, so you need to browse to get latest
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Re: TES Skyrim SE 0.462

Vonpire wrote: 04 Sep 2021, 00:35 I still have a doubt. Is mod "SSE Parallax Shader Fix" still needed with this version or not? Only ENB will enable parallax or it's needed that mod also ?
Could someone answer this? I'm confused about what is new about the terrain parallax in V.462+. My ground texture has had it for a long time (or I think?). See my post at https://www.nexusmods.com/skyrimspecial ... posts&BH=0 which has comparative screenshots.

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Re: TES Skyrim SE 0.462

Parallax fix which is from nexus do not work properly with enbseries, modified meshes looks dim cause they are not processed by my mod. So i did by request my own parallax fix (and that from nexus must be removed then).
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