TES Skyrim SE 0.448

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 836
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.448

Thanks !

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim SE 0.448

The interior reflection is more reflective when the PowerInterior value is at the lowest value.
https://i.imgur.com/5SNmZBp.gif
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
*master*
Posts: 166
Joined: 06 Dec 2018, 02:07

Re: TES Skyrim SE 0.448

Hi Boris, would be possible to add a separated quality parameter for the enhanced SSR? (interior/exterior) to use very high reflection quality in interiors and medium quality on exteriors, to save a little of performance. :)
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.448

skysan4298
This is how pow operation works.

Mirx
Maybe
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.448

Version updated, download again
Changed water reflection to fix holes at some camera angles. Added QualityInterior parameter to [REFLECTION] category.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 48
Joined: 28 Jan 2019, 01:44

Re: TES Skyrim SE 0.448

Hey Boris,
Would it be possible to ever include a snow brightness modifier? I really love the vanilla snow effect, but sometimes its just too bright. I want it to be dark against a bright, cloudy sky like the picture I attached.

Also is there a way to make snow react to point lighting, or is it not a 3D object?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.448

No, in SE other objects have same properties as snow, so can't be edited just snow. Maybe one day i will find way to separate, who knows...
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 48
Joined: 28 Jan 2019, 01:44

Re: TES Skyrim SE 0.448

Gotcha. So kinda like the particle patch that retags stuff so that ENB can edit them without editing the wrong stuff?

Also I have a quick question... should I hold my breath for mist in Special Edition? Or is that still an impossibility? Thanks for all you do for this community man.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.448

Most likely if someone change properties of the snow to make unique, then it can be tweaked, but that's useless, i see people almost never make mods which only compatible with some features of enbseries.
I have one idea how to make mist in SE (issue with transparent objects), but do not see much sense in this before clouds are done. And dont ask.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 48
Joined: 28 Jan 2019, 01:44

Re: TES Skyrim SE 0.448

Got it. Thanks for all the info. Have a good one
Post Reply