The Elder Scrolls Skyrim VR (SkyrimVR)
Graphic mod ENBSeries 0.337
This is very important update with changes made to external shaders, new parameter DynamicScaling is introduced and code changes accordingly. When this parameter is not exist in shader code, compatibility mode with old shaders (for SkyrimSE) applied, but if this parameter exist, shader is compatible with Skyrim VR and work faster because of smaller rendering resolution. I recommend preset makers to convert their code similar to my examples, because performance may increase a lot. Guess there is nothing else to optimize inside the mod. Added new parameters for fps limiter and removed old to fix issues with existing presets which have fps limiter enabled and confuse new users who don't need such feature in VR.
TES Skyrim VR 0.337
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TES Skyrim VR 0.337
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Re: TES Skyrim VR 0.337
Forgot to mention fps limiter changes, because have seen on reddit complains by users who installed existing Skyrim SE presets and having low fps because of their fps limit is enabled.
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Re: TES Skyrim VR 0.337
Version updated, download again
Fixed bug with invalid scaling of old shaders and fps counter placement. Sadly, just one person reported issue, so many bugs may not be noticable at all.
Fixed bug with invalid scaling of old shaders and fps counter placement. Sadly, just one person reported issue, so many bugs may not be noticable at all.
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Re: TES Skyrim VR 0.337
Tried 0.337 last night on the Vive with some mods (CoT, RLO, Rudy ENB) and had issues with everything being very bright. Adjusting down the brightness in the enbseries.ini I could get day and interiors to be reasonable, but I ran out of range to make nights darker... Might be some interplay of the mods?! Anyways, I'll give 0.338 a try when I get some time Thanks for all the great work!!
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Re: TES Skyrim VR 0.337
Brightness can't be a bug, it's probably caused by missing yet parameters in enbseries.ini, external shaders are not just the one feature which have impact on image.
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Re: TES Skyrim VR 0.337
Vive tester here. There seems to be a problem with Bloom in 0.337 with presets. I have tried 2 different presets - Natural View Tamriel and Rudy, they both have some kind of semi-transparent overlay of your current view somewhat zoomed in and move in opposite direction from your head movement when Bloom is turned on. I have tried the default ENB and the problem isnt there.
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Re: TES Skyrim VR 0.337
Thanks for report, on the way to fix it.
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Re: TES Skyrim VR 0.337
Version updated, download again
Fixed bug with bloom shader for old presets.
Fixed bug with bloom shader for old presets.
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Re: TES Skyrim VR 0.337
Version updated, download again
Increased a little performance when enabled bloom, adaptation or lenses. Or bit more when they all are disabled.
Increased a little performance when enabled bloom, adaptation or lenses. Or bit more when they all are disabled.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7