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 Post subject: Re: TES Skyrim v0.108
PostPosted: 17 Apr 2012, 06:22 
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*sensei*

Joined: 24 Mar 2012, 16:21
Posts: 288
Thats you realistic preset, right?
Looks awsome.


Last edited by CosmicBlue on 19 Apr 2012, 10:37, edited 1 time in total.

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Tomoko
 Post subject: Re: TES Skyrim v0.108
PostPosted: 17 Apr 2012, 14:56 
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Joined: 10 Apr 2012, 00:42
Posts: 9
Se ve de maravilla! Yo empecé tb a tocar el tema y tengo un par de configuraciones muy chulas sin SSAO con el 1.02, si quieres y tienes messenger podemos agregarnos y asi intercambiar opiniones, etc...


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 Post subject: Re: TES Skyrim v0.108
PostPosted: 18 Apr 2012, 06:44 
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Joined: 18 Apr 2012, 06:38
Posts: 42
Boris, is it possible, and would you be willing to release an interim version based on v0.108 with DOF enabled? Many of us are happy with this "limited" version, both for flexibility and performance. If I understand correctly, AO is what is causing the majority of the issues. v0.108 + DOF makes for a very good combination, if it's possible.

Борис, это возможно, и вы были бы готовы выпустить промежуточный вариант на основе v0.108 с DOF включен? Многие из нас доволен этой "ограниченной" версией, как гибкость и производительность. Если я правильно понимаю, АО является то, что вызывает большинство вопросов. v0.108 + DOF делает очень хорошее сочетание, если это возможно.


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 Post subject: Re: TES Skyrim v0.108
PostPosted: 18 Apr 2012, 10:10 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Version 0.108 is very limited by features and i did same in current version (in development) when per object fx are turned off, but depth based fx (except ssil, because it require per object changes) working.

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 Post subject: Re: TES Skyrim v0.108
PostPosted: 19 Apr 2012, 10:42 
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*sensei*

Joined: 24 Mar 2012, 16:21
Posts: 288
AO is buggy? Haven't realized that yet.

stakado wrote:
[...] enb [...} 108 [...]
the performance and bug fixes deserve it

Hm, what's the difference between 1.02/1.03 and 1.08?
1.08 has no SSAO, SSIL or DoF.
Now take 1.02 or 1.03, deactivate SSAO, SSIL and DoF and gues what?
Right, same performance. Perhaps 1 or 2 fps less.

I don't know what's wrong with newer versions, but as long as 1.02/1.03 are the latest versions with full features, I won't update. I want to have SSAO, SSIL and DoF.
See this: http://enbdev.com/download_mod_tesskyrim.htm
Quote:
v0.108 TrueHDR (simplified version)
v0.103 Injector beta (latest full version)
v0.102 Tatsudoshi


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 Post subject: Re: TES Skyrim v0.108
PostPosted: 25 Apr 2012, 22:22 
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Joined: 25 Apr 2012, 22:09
Posts: 51
Hello Boris,

It is my first post on these forums, so first I will say hello and thank you very much for the great work you have done with enb. I really am quite amazed and wish you the best of luck in the future with this fantastic technology.

But now what I came here for:

I am a new user and working on my first enb profile at the moment. I started working on 102 but I have decided I want to move to the 0.108 version because I like that it is less performance intensive and does not have the grass striping.

My question is, can you list for me which lines are no longer effective in the enbseries.ini file? My guess is the following:

Proxy=Enabled
Global=Enabled
Fix=Enabled
Multihead=Enabled
Limiter=???
Input=Enabled
Engine=Enabled
Effect=Disabled???
Bloom=Enabled???
CameraFX=Enabled
SSAO_SSIL=Disabled
Nightday=Enabled
Adaption=???
Environment=Enabled
Sky=Enabled???
Object=Disabled
LiteSprite=???
Windowlight=???
VolumetricFog=???
Fire=???
Colorcorrection=???
Shadow=???
DepthofField=???

If you can let me know the correct Enabled or Disabled for the above in 108 it would be fantastic.

Thank you!


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 Post subject: Re: TES Skyrim v0.108
PostPosted: 26 Apr 2012, 00:59 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Hi
Limiter=enabled
Effect ssao disabled, depth of field disabled.
Bloom=Enabled
Adaption=enabled
Environment=disabled
Sky=Enabled
LiteSprite=disabled
Windowlight=disabled
VolumetricFog=disabled
Fire=don't remember
Colorcorrection=enabled
Shadow=don't remember, easy to check visually and by performance
DepthofField=disabled

You can understand which are active, because all per object changes are turned off, except sky and clouds. DOn't remember about particles and fire, may be they left unchanged, because matters.

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I am INFP, not the brutal, godamnit.


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 Post subject: Re: TES Skyrim v0.108
PostPosted: 26 Apr 2012, 06:28 
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Joined: 18 Apr 2012, 06:38
Posts: 42
I may be crazy, but after spending the last 3 weeks working with 108, i swear lightsprite and windowlight work, otherwise I'd say Boris is spot on. Shadows work but I don't think fire does.


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 Post subject: Re: TES Skyrim v0.108
PostPosted: 26 Apr 2012, 06:39 
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Joined: 25 Apr 2012, 22:09
Posts: 51
Thanks guys, just what I needed to know :D


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 Post subject: Re: TES Skyrim v0.108
PostPosted: 26 Apr 2012, 08:30 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Checked in code now, shadows working, volumetric fog, fire, smoke, light sprites.

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


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