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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 13 Dec 2017, 02:36 
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*blah-blah-blah maniac*
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Version updated, download again
Fixed aurora borealis handled as fire. Added speedhack parameter to enblocal.ini to increase performance (can be useful for people who dont use ssao at all, not mine, not game one).

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Tomoko
 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 13 Dec 2017, 03:45 
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Joined: 08 Nov 2016, 15:18
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Boris,

Now Sky gradient stopped to work....... Returning to the previous 0.325 it works again.....

EDIT: Not only Sky gradient, but also other sky parameters like clouds, Sun intensity, etc.... stopped too, with newest 0.325.


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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 13 Dec 2017, 04:30 
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Joined: 23 Jan 2013, 23:13
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Location: IDAHO
I can concur. All sky parameters do not function on latest version


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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 13 Dec 2017, 04:36 
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Joined: 31 Mar 2012, 15:06
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rwillia157 wrote:
I can concur. All sky parameters do not function on latest version


Same here.

On a side note, SSAO/IL working as it should with 0x080000F5 profile and forced AFR, 1.0 scales, 2x1080Ti, no artefacts.

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K ENB Pure Light SE
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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 13 Dec 2017, 04:51 
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Joined: 23 Jan 2013, 23:13
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Okay, it appears on both versions of .325 for me that sky settings do not work at all as well as TOD Factors SSAO works great as long as I keep IL low. Get odd shimmer otherwise.

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 13 Dec 2017, 06:46 
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Joined: 16 Jan 2016, 19:15
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thanks for the update Boris.

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 13 Dec 2017, 09:13 
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Version updated, download again
Fixed that reported sky problem.

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 13 Dec 2017, 11:06 
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Thank you.

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K ENB Pure Light SE
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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 14 Dec 2017, 22:41 
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thanks.

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 16 Dec 2017, 12:23 
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Joined: 09 Dec 2012, 00:29
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Boris, please add a parameters for the environment fog control in the SSE version. Now, without a multi weathers support, you can easily end with something like this:

Image

Every weather looks good, but one, foggy weather not (btw it's a weather from the NAT mod), and suddenly it turns out, that all these parameters for the sky are useless without a fog control. You can't lower the intensity of the gradient or change the clouds color, you are forced to use default values, because you can't change the intensity of the fog :(

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