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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Dec 2017, 20:28 
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*blah-blah-blah maniac*
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Thanks Oyama

Tried with stock clocks but same issue. Also my cards overclocked handle original Skyrim with ENB, higher quality settings and higher resolution perfectly for hours - my GPU temps max are around 40c.

After further testing disabling SLI completely fixes the issue, tried some different profiles but get the same artefacts with it enabled. So for some reason the combination of increased sizescales and SLI causes the issue, at least on my setup. it works perfectly with the default sizescales of 0.5 + SLI +overclocks, which is fine for 4k 60FPS gameplay. I can turn off SLI for screen archery for now until I find a fix.

Boris, this issue is obviously not your mod’s fault, just updating in case useful to anyone else or anyone else has any suggestions :D

Still a massive visual improvement even at default sizescales and performance is good too

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Dec 2017, 20:39 
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Joined: 05 Mar 2015, 14:51
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Huge thanks Boris. People on reddit are already posting gifs and screenshots. Now we wait for K to do his magic presets :D
I'm so glad to see that SSE is getting on its feet.


Last edited by Sahiley on 13 Dec 2017, 00:46, edited 1 time in total.

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Dec 2017, 20:53 
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Joined: 11 Mar 2014, 11:07
Posts: 23
Hi Boris,

Thanks for the great release!

I have a bug to report though: The aurora borealis is being controlled by the FIRE section of enb. Could you patch it so that it is not affected?

Thanks,
Pritster5


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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Dec 2017, 21:19 
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Sahiley wrote:
Huge thanks Boris. People on reddit are already posting gifs and screenshots. Now we wait for K to do his magic presets :D
I'm so glad to see that SSE it getting on its feet.


Thanx for the kind words. I’ll do my best, now I can work :)

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Dec 2017, 21:29 
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Pritster5
Thanks for report, will fix asap.

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Dec 2017, 21:42 
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electricsheep26354 wrote:
After further testing disabling SLI completely fixes the issue


Since there is no SLI profile for the game, and you have to force/hack it to work, I'm not surprised.


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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Dec 2017, 23:16 
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Joined: 08 Nov 2016, 15:18
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Boris,

About the striping on character face issue I was talking before, here's a screenshot: https://i.imgur.com/aFEHE7l.png

Disabling the SSAO-SSIL the striping disappears.......


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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Dec 2017, 23:35 
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Joined: 30 Jan 2012, 13:18
Posts: 495
That's either bilateral filter if Boris uses such, or the AO noise pattern showing.


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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 13 Dec 2017, 01:00 
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Joined: 09 Dec 2012, 00:29
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Thanks for the great update :D

One question. Can we expect a better filtering for SSAO-SSIL in the future ? Especialy the IL effect starts shimmering when the ILAmount is set above 1.0.

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 13 Dec 2017, 02:06 
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I just ported Fallout 4 code to Skyrim SE and didn't tweak distance factors of any kind. And in Fallout 4 i use different filtering and ssao compared to old Skyrim. Just need a lot of time to tweak it right, which is hardly possible cause i have only very slow laptop with Radeon6520m card, i will go mad waiting when shaders recompile and tweak them with 5 fps.
About SLI, its definetly something wrong with drivers or hardware, because i compared code, textures created by mod and how ssao processed are exactly the same as in Fallout 4, so if that game works with SLI and scaling>0.5, then there is no reason for SkyrimSE to not work.

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