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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 18 Jan 2018, 20:32 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Skylighting without lot of bugs is hardly possible, so on practice it will make game worse. It simply cant be applied to every object (including transparent) without recompiling and patching many shaders, which is much more work than in old Skyrim. IBL is about the same, but in the old game i made fixes which partially works, while here it will not be that simple too.

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Tomoko
 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 18 Jan 2018, 22:22 
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Joined: 11 Mar 2014, 11:07
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Okay I understand. Are there any ENB features that you can definitely bring to SSE that haven't been ported yet?


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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 19 Jan 2018, 20:26 
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Joined: 12 Sep 2012, 21:48
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Always hoping for parallax, water parallax e cloud shadows, anyway, I've tested everything and never had some big issues; thank you very much for what you've done.


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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 19 Jan 2018, 20:39 
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I cant tell anything about future

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 10 Feb 2018, 14:58 
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Had a chance to test Skyrim SE performance using gtx560 without mod and with it. In same area of Riverwood with no vsync, no fps limiter i have 51 fps with no mod installed (Steam overlay for monitoring fps) and with mod disabled. When mod enabled, its 46 fps. Resolution is 1280*720, some random enbseries.ini setting. I'll get back videocard soon, so if there any suggestion how to make me see "huge" performance drop with the mod installed and disabled, its the last chance.

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Feb 2018, 00:26 
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Joined: 15 Jun 2017, 18:17
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Just want to confirm the performance issue, which i came across working on a new build.

System : i7-4930k, 32gb ram, SSD drives, GTX 1080ti, no overclock, Win10 fall creators 1709.
Using MO2 - with only SKSE64, SSEFixes, USSEP, & SkyUI - steam overlay for fps - no vsync - no fps cap - 1920x1080

with Bethini Ultra settings:
Standing at the top of the Dragons Reach steps, looking down on Whiterun:
w/o ENB binaries - 120 fps
with ENB binaries - 86 fps (effects disabled)

on Riverwood Bridge
w/o ENB binaries - 87 fps
with ENB binaries - 54 fps (effects disabled)

tho these numbers aren't bad, the missing headroom becomes noticeable quickly once you add ENB processing and Mods. a relatively full build (200 mods) gives me 59fps w/no enb at the Dragons reach stairs and 38fps with ENB.


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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Feb 2018, 10:11 
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https://imgur.com/a/e2WDG
This is what i have from bridge, with mod enabled. Without it Steam fps counter shows 46 fps. I cant see difference without high end videocard. So, i ignore performance from now.

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Feb 2018, 10:40 
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Joined: 30 Jan 2012, 13:18
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Isn't there a way to provide a binary with timing log enabled for him to run?


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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Feb 2018, 11:40 
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Nope, rendering is done in parallel, time between functions call doesnt matter.

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 Post subject: Re: TES Skyrim SE 0.325
PostPosted: 12 Feb 2018, 18:07 
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Joined: 12 Sep 2012, 21:48
Posts: 30
ENBSeries wrote:
https://imgur.com/a/e2WDG
This is what i have from bridge, with mod enabled. Without it Steam fps counter shows 46 fps. I cant see difference without high end videocard. So, i ignore performance from now.


Dont' know if can help, anyway modded:
Enabled
https://imgur.com/ySvwbcd
Disabled
https://imgur.com/TfbUqtv

System: System : i7-7700k, 32gb ram, SSD drives, GTX 1080, Win10 Pro 1709.


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