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 Post subject: TES Skyrim SE 0.324
PostPosted: 08 Dec 2017, 14:50 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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The Elder Scrolls Skyrim SE (SSE)

Graphic mod ENBSeries 0.324

Added fix for reflection of trees in water as FixReflectionTrees parameter in enblocal.ini. Added WINDOWLIGHT, LIGHTSPRITE, VOLUMETRICFOG, FIRE, PARTICLE parameters which mostly similar to old Skyrim version, but not all objects yet handled and I'll keep searching for missed.
If there some objects not handled properly by new parameters, let me know where, with screenshots. But sure without particle patch it cant work very well (i patched based on shaders, not blending states, this need some investigation what better).

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Tomoko
 Post subject: Re: TES Skyrim SE 0.324
PostPosted: 08 Dec 2017, 17:08 
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*blah-blah-blah maniac*

Joined: 30 Jan 2012, 13:18
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Thank you Boris =) Will check it out asap


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 Post subject: Re: TES Skyrim SE 0.324
PostPosted: 08 Dec 2017, 17:56 
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Joined: 20 Jul 2013, 00:34
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Thanks Boris. The added features brought back the warmth feeling around the fire and candles.

I think the interior game time being stuck at 12pm was asked before, but the added new features like the WindowLight interior sticks out like a sore thumb.
Do you have a plan get the TOD factor Interior Day and Night ported to the ENB SE?

Image

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 Post subject: Re: TES Skyrim SE 0.324
PostPosted: 08 Dec 2017, 18:40 
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I cant capture time of the day for all interiors, mostly not (can try again, dont know). And game patching again and again, so cant release enbhelper plugin.

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 Post subject: Re: TES Skyrim SE 0.324
PostPosted: 08 Dec 2017, 19:37 
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Nope, checked, almost all interiors cant have time without digging in game process.

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 Post subject: Re: TES Skyrim SE 0.324
PostPosted: 08 Dec 2017, 23:23 
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Joined: 08 Nov 2016, 15:18
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Seems that window light is not working for exteriors. I only can see changes for interiors, during tweaks.....


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 Post subject: Re: TES Skyrim SE 0.324
PostPosted: 08 Dec 2017, 23:24 
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It work for me

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 Post subject: Re: TES Skyrim SE 0.324
PostPosted: 09 Dec 2017, 08:14 
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Joined: 11 Mar 2014, 11:07
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Hi Boris, thanks for the great update!

A few questions. In Whiterun, the actual flame from the fire pots in the city (the ones near the main gate for example) are not affected by the FIRE paramter of the ENB section. Only the embers flying up from those pots are. Is this a bug? What parameter do I have to modify to change the way the actual flame particle looks?


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 Post subject: Re: TES Skyrim SE 0.324
PostPosted: 09 Dec 2017, 09:16 
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*blah-blah-blah maniac*
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You dont need to modify anything, just reported and i'll patch them too.

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 Post subject: Re: TES Skyrim SE 0.324
PostPosted: 09 Dec 2017, 11:47 
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Version updated, download again
Patched some fire sources and removed water from particles category

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