TES Skyrim SE 0.320

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TES Skyrim SE 0.320

The Elder Scrolls Skyrim SE (SSE)

Graphic mod ENBSeries 0.320

Added directional light parameters, aurora borealis, stars, clouds, sky gradient parameters. Some compatibility fix for old AMD videocards.

PS: i really don't understand why same buggy game can be re-released again and become popular. Even slower than previous with my mod installed and running effects (draw calls bottleneck is less here just because of dx11 and its the only performance improvement).
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Re: TES Skyrim SE 0.320

thanks boris!
Only thing that i could find right now is, that grass reacts to direclighting in shadows too (mountain or house shadows for example, so everywhere) at daytime.
And the other way around at night, grass does not react to directlighting at all.
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Re: TES Skyrim SE 0.320

Awesome, thank you! Can't answer though why such a little improvement can be popular but I got to admit it's a lot more stable than old Skyrim.

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Re: TES Skyrim SE 0.320

excellent. big thanks Boris.
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Re: TES Skyrim SE 0.320

OMG. Thanks for TIMEOFDAY and SKY.
Thanks for the TIMEOFDAY control, I can now remove the gradual night transition logic and the extreme blue night fix I had in my ENB preset. The new ENB binary is going to keep me busy for a few days. :mrgreen:
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Re: TES Skyrim SE 0.320

yes, like Marty said.
at least for me it is: old skyrim = for screenshots, and if you want 300 mods to make it look very good while playing. skyrimSE = if you want to actually play the game now. because a stable game is more important.
And in the end who knows. With enough ENB features i think it has the potential to look better than skyrim classic. But that will take time and some more mods still. (just my thoughts...)
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Re: TES Skyrim SE 0.320

Grass is buggy shit which can't receive shadows, lights properly, same as in old game.
With enough ENB features i think it has the potential to look better than skyrim classic.
This never gonna happen, ever. Shaders obfuscated 8000+ of them in this engine (compared to 2000+ in old). Only SKSE changes can compencate some of things im not able to do, but many impossible at all without manual patching each damn shader.
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Re: TES Skyrim SE 0.320

Version updated, download again
Fixed distant trees lighting parameters, patched grass to fully shadowed, added one ambient parameter.
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Re: TES Skyrim SE 0.320

MANY thanks. :)
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Re: TES Skyrim SE 0.320

Boris,
So good to see you working on SE again! One small issue with the latest release, there seems to be some artifacts processing sky textures with alpha layers like custom galaxy image:

Image

Using NVIDIA video and Win7.


EDIT: I agree with others, SSE for me is more stable and native support of more RAM in 64bit makes a difference on my gear.
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