TES Skyrim 0.319

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Re: TES Skyrim 0.319

I can't do this. Shadow computed from depth buffer and it contains first person models. I cant cut off closest depth which have such objects, because its actually around 1 meter from camera distance, so everything will be cut in that area and another reason that tweaking camera clip distances also affect this, so modified skyrimprefs.ini will bring more problems.
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Re: TES Skyrim 0.319

Is it possible to implement some sort of dynamic resolution option?

Normally, I don't care about dynamic resolution (the type that changes in real-time which is annoying and looks weird) but in Skyrim there is a use for it because most people get completely different performance levels in interior vs. exterior.

For example, with my 1080 Ti in all interiors I can play at 3840x2160 at locked 60fps, but in exteriors I need to play at 3200x1800 to maintain a consistent 60fps, I've optimized my ENB like crazy and overclocked the card to the max but this GPU just can't do 4K@60fps constant in exteriors without disabling essential ENB features like SSAO. So right now I'm just playing at 3200x1800 but the GPU and monitor capability is being wasted in interiors where it can easily do 4K@60fps.

With a resolution scaling option that only changes in exterior vs interior (instead of constantly) I think we can get near-perfect optimization, and it won't look stupid since you always go through a black screen when switching between exterior and interior.

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Re: TES Skyrim 0.319

There is adaptive quality setting for heavy effects, you should try that. Your videocard can run it totally fine, the problem is in amount of objects drawed and this is dip bottleneck, there is not much to do about it in dx9 (except remove extra object, like grass). I will not make dynamic resolution, for proper quality it must have a lot of changes everywhere and my goal was to make hq, not lq to fit performance. For me is easier to do optimizations instead.
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Re: TES Skyrim 0.319

I know about the CPU bottleneck problems due to too many objects, that is easy to check because the GPU usage will be low and disabling ENB won't improve the frame rate much, like in the major cities with lots of NPC mods. I was only talking about areas that are not CPU-bottlenecked but still couldn't do 60fps on my video card, in these areas with ENB off at 4K resolution it runs at 60fps with very low GPU usage and with ENB on it lowered to about 45fps (heaviest areas) with 100% GPU usage. Lowering the resolution to 3200x1800 increased to 60fps everywhere, except CPU bottlenecked places.

But last time I tried to optimize for 4K resolution was version 305, I tested again a lot now and it seems 319 is a lot more optimized and runs much smoother. I was able to carefully lower SSAO and skylight quality with the latest binaries without any major visible decrease in quality and increased FPS for those heaviest GPU taxing areas to 50-55 fps. Now at 4K resolution in non-CPU limited exterior areas I'm running at 60fps probably 75% of the time and 50+ fps the rest of the time, which is good enough.

Man, it's amazing how far ENB and other mods can take 32-bit DX9 Skyrim, 3840x2160 @ 60fps with 10-11GB VRAM usage in-game, 100% GPU usage at max clocks and 100%+ total graphics board power, even most the latest games are not utilizing 100% of my 1080 Ti like this:
https://image.ibb.co/koJV4b/20171209211706_1.jpg
https://image.ibb.co/dNj3Pb/20171209212407_1.jpg
Great job with the optimizations, I tried and couldn't get this performance on 305 binary without ruining the quality.
Last edited by n555 on 10 Dec 2017, 05:52, edited 2 times in total.

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Re: TES Skyrim 0.319

Does anyone know about these flashes? I cropped some screens:
With ENB on:
https://image.ibb.co/btQ2jb/flashENB.png
Same scene with ENB off, you can see white dots where the flashes were:
https://image.ibb.co/i5keVG/flash_Vanilla.png

I have skylighting FixErrors=True but I don't know if that is for this issue. This happens in certain locations sometimes, only from certain angles and distances, what are those white dots?


Also, after trying everything I still can't get shadows on water to work. It's the only ENB feature that doesn't work, and it worked fine last year with my old GTX 670 video card. Based on all my efforts, I think it's a driver problem, but I haven't been able to get confirmation from someone also using recent Nvidia GPU and drivers, can someone with the following specs test if water shadows are working?
- Windows 7
- GeForce 1000 series (Pascal) GPU
- Nvidia driver 380 or newer

Someone said it worked on driver 375, but that is too old to use with 1080 Ti...

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Re: TES Skyrim 0.319

How do I download...

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Re: TES Skyrim 0.319

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Re: TES Skyrim 0.319

Hey guys. I need some help.
I downloaded this version of ENB, but it always crashes on the Game Launcher. I can't even run the game itself, the Skyrim Launcher just straight-up gives an error. The only time it runs is when I remove d3d9.dll from the directory. I tried a lot of things to try and get it to work already - fiddled with the settings and the .ini files, downloaded ENBoost, the DirectX Runtime, ENBHelper... Nothing worked out so far. I've already ran out of ideas so I just posted here to ask.
Thanks in advance, and apologies if this has been posted before or am posting in the wrong section!

My specs if anyone needs it:
- Windows 10
- Intel core i7-7700HQ
- 8GB RAM
- NVidia GeForce GTX1050

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Re: TES Skyrim 0.319

You didn't give exact errors so it is hard to know what the issue is. You might not have DX10 installed.

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Re: TES Skyrim 0.319

XG417
Same as always - crapware of all kind (including Steam overlay, Nvidia Game Experience, Afterburner, so on), not installed directx runtime standalone, bad antivirus like Avast.
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