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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 15:45 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Location: St.Petersburg
Its same bug.

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Tomoko
 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 17:37 
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*master*

Joined: 12 Feb 2014, 17:05
Posts: 190
boris, do you know the game "elex"? maybe it is a good game to ENB mod? small studio, didn't have much resource for graphical stuff, but game seems pretty good, kind of like fallout/skyrim. It's from old "gothic" dev studio.

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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 20:57 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Location: St.Petersburg
Version updated, download again
Fixed all reported bugs, changed detailed shadows to constant distance tracing. Later i'll pay more attention to detailed shadow, there are more important and visible things to do, i work on mod entire days anyway.

benhat
I'm waiting information from users about it, don't want to waste money for buggy game which impossible to modify.

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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 22:37 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Version updated, download again
Found that toggling some combinations of parameters do not work properly, fixed.

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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 22:40 
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*sensei*
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Joined: 27 Dec 2011, 21:33
Posts: 327
Location: Poland, Gdańsk
I absolutely love the new version, the detail shadows in first person look amazing, please, keep working on that feature! :)

Image

The cloud shadows and sky ambient both work perfectly.

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 Post subject: Re: Fallout 4 0.317
PostPosted: 13 Oct 2017, 23:28 
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Joined: 15 May 2016, 16:35
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Newest version is working perfectly here. Thank you! :)


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 Post subject: Re: Fallout 4 0.317
PostPosted: 15 Oct 2017, 09:27 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1910
Location: Sweden
Is it just me or are the TOD factors reversed?
I might have overlooked something as I have yet to dig deeper into the problem, beyond noticing the night factor is at 1.0 during the day time.

EDIT:
My bad, seems to be an issue with the mod ELFX. Probably...


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 Post subject: Re: Fallout 4 0.317
PostPosted: 15 Oct 2017, 13:00 
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*sensei*
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Joined: 02 Aug 2013, 23:06
Posts: 402
Location: New Hampshire, US
--JawZ-- wrote:
Is it just me or are the TOD factors reversed?
I might have overlooked something as I have yet to dig deeper into the problem, beyond noticing the night factor is at 1.0 during the day time.

EDIT:
My bad, seems to be an issue with the mod ELFX. Probably...


He lives!

Nice to see you still around :)

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 Post subject: Re: Fallout 4 0.317
PostPosted: 17 Oct 2017, 00:37 
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*sensei*
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Joined: 12 Aug 2013, 18:55
Posts: 271
Location: Scotland
The new sky occlusion feature is great. The shadows were just way too black in vanilla. But, now they're a tad too bright for my liking. Is it possible to get an intensity modifier for it?

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 Post subject: Re: Fallout 4 0.317
PostPosted: 17 Oct 2017, 07:29 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11507
Location: St.Petersburg
Modify new parameters in [ENVIRONMENT]

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