Fallout 4 0.317

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Fallout 4 0.317

Fallout 4 (TES With Guns)

ENBSeries 0.317 (graphic mod) / ENBoost (patch)

Added detailed shadow effect, currently it's can't be tweaked. Added shadows from clouds and automatic directional ambient calculation now depends from this kind of shadows. Fixed wrong interior detection for some places and bugs in directional and ambient lighting not working at some conditions.

Also fixed on PostLoad callback function call. There are many other changes in the code. Because dll is now over the limit of Afterburner and Rivatuner bug, it may crash. Not sure though, at least d3d9 wrapper cause crash if such software running and dll file size bigger than around 2 mb.
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Re: Fallout 4 0.317

Cool, downloading in a moment and will test it our during tonight's play session and see if any big issues jump out.
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Re: Fallout 4 0.317

Boris, are you aware of the flickering fog bug where the game will swap back and forth between enb fog values and vanilla values sometimes based on camera position? I haven't tested this version to see if the issue remains, but if you haven't touched fog modifications in this version, my assumption is that it would still be there (the bug.)

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Re: Fallout 4 0.317

Boris, the new Detailed Shadows create a dithered effect on some surfaces. This is in the pre-war starter house, if you want to test it:

https://www.dropbox.com/s/ohqinpbsuu1pf ... 3.bmp?dl=0

You may need to zoom in to see it clearly.

And there's an interesting new "bronze-face" effect when it's raining (both with and without shadows):

https://www.dropbox.com/s/ttv2cw7m4bt6t ... 4.bmp?dl=0

(Here's what he looks like in version 0.316):

https://www.dropbox.com/s/53veymfx71mwl ... 4.bmp?dl=0

Also, after two or three launches, the game refuses to launch again until I reboot the computer, which sounds like something isn't being cleared out of memory.

I hope this is helpful. Let me know if you need more information. Thank you! :)
Last edited by Supierce on 12 Oct 2017, 02:35, edited 6 times in total.

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Re: Fallout 4 0.317

I am still doing some test with a variety of ENB presets but the shadows seem odd in general, especially in rain when things are wet. I took this using Film Workshop v1.5.1 by TreyM which is ENB only (no ReShade):

Shadows Off:

https://c1.staticflickr.com/5/4502/3693 ... 48b4_o.png

Shadows On:

https://c1.staticflickr.com/5/4501/3761 ... de0d_o.png

Outside of rain I noticed an odd silvery effect on skin that the rain made more pronounced.
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Re: Fallout 4 0.317

On the plus side, the cloud shadows are a seriously cool effect! :)

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Re: Fallout 4 0.317

Thank you very much for the new version :)

Sadly, the new version features are broken significantly on my setup, the new cloud shadows don't seem to work at all, the sky ambient is broken as well, showing random, bright ambient colors, depending on the angle (Mostly orange and blue) and the detailed shadows also flicker, showing up only on specific angles. Also, the detailed shadows work only in first person, when I switch to third person they are completely gone.
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Re: Fallout 4 0.317

TreyM
I don't know where this bug occurs and it depends from game video options, so i need save game for it and screenshot of game video setting.

Supierce
Ok, i'll check what is in first house scene.
For bronse effect i need savegame and what else require to see it (weather id?).
Also, after two or three launches, the game refuses to launch again until I reboot the computer, which sounds like something isn't being cleared out of memory.
Fine for me, but i'll check anyway. Anybody else have this problem?

wolfgrimdark
Bring me savegame and weather.

MaxG3D
Make screenshot of your game video options and did you made any tweaks to fallout ini?
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Re: Fallout 4 0.317

Alright, looks like cloud shadows simply refuse to work on custom weathers and climates (I'm using NAC, disabling it brought back the cloud shadows), but even with vanilla weather, the cloud shadows and detailed shadows were flickering on and off. But then it struct me - I had "UseOriginalObjectsProcessing" set to true (sigh, of course, I was using ENB only to get a proper tonemapping\bloom)! So, I disabled it and BAM, cloud shadows and detailed shadows work PERFECTLY. However, to my surprise, the sky ambient was still broken, and currently, I have no idea what causes it. Here is a link to the gallery with the broken ambient: https://imgur.com/a/ihv9v

EDIT: Save file: https://files.fm/f/n7ttt77w and INI settings: https://files.fm/f/nnx88stt

So to summarize: IT WAS A FALSE FLAG, THE NEW SHADOWS ARE WORKING PERFECTLY FOR ME. HOWEVER, CUSTOM WEATHERS AND "UseOriginalObjectsProcessing" BREAK THEM!

Supierce
Have you tried to change the filter\quality settings? It looks just fine on my end with the highest settings.
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Re: Fallout 4 0.317

Regarding the bronze effect, it simply looks like the cloud shadows\detail shadows don't occlude the cubemap environment reflections. And it doesn't happen only in rain: https://imgur.com/d8mOfQX
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