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*blah-blah-blah maniac*
Posts: 565 Joined: 05 Apr 2014, 10:29
Location: Taiwan
06 Oct 2017, 11:05
Hay boris, I didn't notice before, but when does ENBCallback_PostLoad triggers exactly?
I had a test code setup like this: (for compatibility to sdk 1000)
Code: Select all
if (calltype == ENBCallback_PostLoad) _MESSAGE("callback postload");
if (calltype == ENBCallback_PreSave) _MESSAGE("callback presave");
and result:
right after game launch:
so far as expected, but by clicking save preset alone, I got:
Code: Select all
callback presave
callback presave
callback postload
and it does not trigger when clicking load preset.
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*blah-blah-blah maniac*
Posts: 17427 Joined: 27 Dec 2011, 08:53
Location: Rather not to say
06 Oct 2017, 12:51
kingeric1992
Its a bug, will fix in next update (working on it).
Chavolatra
It's very hard to make in Fallout 4 or Skyrim SE, i cant tell anything specific.
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*blah-blah-blah maniac*
Posts: 17427 Joined: 27 Dec 2011, 08:53
Location: Rather not to say
10 Oct 2017, 17:36
Is there any place in the game or weather which have something similar to Skyrim foggy areas or inside mountain clouds? If so, can i have coc code of that area or savegame?
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Posts: 32 Joined: 15 May 2016, 16:35
10 Oct 2017, 18:48
Offhand, I can't think of any cells like that in Fallout 4.
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Posts: 74 Joined: 05 May 2017, 17:31
10 Oct 2017, 18:58
CommonwealthFoggy
fw 1C3473
Can be used right outside the starting house, outside the vault