Fallout 4 0.316

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Re: Fallout 4 0.316

Hay boris, I didn't notice before, but when does ENBCallback_PostLoad triggers exactly?

I had a test code setup like this: (for compatibility to sdk 1000)

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    if (calltype == ENBCallback_PostLoad) _MESSAGE("callback postload"); 
    if (calltype == ENBCallback_PreSave) _MESSAGE("callback presave"); 
and result:
right after game launch:

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callback postload 
so far as expected, but by clicking save preset alone, I got:

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callback presave
callback presave
callback postload
and it does not trigger when clicking load preset.
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Re: Fallout 4 0.316

kingeric1992
Its a bug, will fix in next update (working on it).

Chavolatra
It's very hard to make in Fallout 4 or Skyrim SE, i cant tell anything specific.
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Re: Fallout 4 0.316

Is there any place in the game or weather which have something similar to Skyrim foggy areas or inside mountain clouds? If so, can i have coc code of that area or savegame?
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Re: Fallout 4 0.316

Offhand, I can't think of any cells like that in Fallout 4.

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Re: Fallout 4 0.316

CommonwealthFoggy

fw 1C3473

Can be used right outside the starting house, outside the vault
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