GTA San Andreas (GTASA)
Graphic mod ENBSeries 0.313
This version mostly made for modders who want to add new features. Added external shaders for water, vehicles, underwater, sky, environment map as blurred sky, separated depth of field from prepass shader. Added normal and depth textures to already existing shaders. Changed code of vehicle shaders and reflection, changed lighting of vehicles, removed parameters which modify and control vehicle parameters, so now they allow to make custom materials in external shader. Changed water code, added slow procedural causitcs, simple parallax, filtered it from ssao. Added underwater effects with caustics and various fades. Added dithering to the sky to decrease color banding. Added parameter to toggle off game color filter. Fixed aspect ratio bug of sun, moon, stars and glowing sprites. Added sun, moon, stars parameters to control size and intensity. Added soft particles with fast and slower modes. Alpha channel of normal map is now can be filled by mask data from external shaders, so it can disable post processing effects and ssao or can apply custom effects to peds, vehicles, water or exclude them calculations, for example for rain or clouds. Added time fade parameter for depth of field. Added parameter to capture reflection from last frame.
Changed code of enbhelper.dll to read time of the day and weather parameters for both 1.0US and Steam 3.0 versions of game. Added parameter of weather and sun direction to external shaders.
There is no depth of field code now as external shader, just an example to visualize normal map in world space. Download enbeffectprepass.fx for Skyrim contained in many presets and rename it to enbdepthoffield.fx. For example there is Matso depth of field.
SAMP unsupported and it's not because i'm so ignorant, but because it hooks d3d functions and don't give them back, i can't receive required data
GTA San Andreas 0.313
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- *blah-blah-blah maniac*
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GTA San Andreas 0.313
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- *master*
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Re: GTA San Andreas 0.313
Thanks for making this for us, Boris.
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Re: GTA San Andreas 0.313
Version updated, download again
Did optional parameter for aspect ratio fix. Improved ssao filter on edges. Removed some debugging code linked to temp f1 variable.
Did optional parameter for aspect ratio fix. Improved ssao filter on edges. Removed some debugging code linked to temp f1 variable.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA San Andreas 0.313
Version updated, download again
Fixed bugs with darkened vehicles and peds sometime when shadow is enabled, decreased ssao/ssil artifacts on distance and in fog, added simple example how to get minimum required data in enbsky.fx shader, uv, position, direction.
Fixed bugs with darkened vehicles and peds sometime when shadow is enabled, decreased ssao/ssil artifacts on distance and in fog, added simple example how to get minimum required data in enbsky.fx shader, uv, position, direction.
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Re: GTA San Andreas 0.313
Thanks Boris! It's a good time to learn HLSL and write own shaders
I know that Win10 is crap. But someone run the newest version on Win10? I have problem with versions above 0.158. I have "creators update" and almost latest graphics driver and no crapware, I guess. I've used the fix from MMGE and it seems to not be working for me. Any help?
I know that Win10 is crap. But someone run the newest version on Win10? I have problem with versions above 0.158. I have "creators update" and almost latest graphics driver and no crapware, I guess. I've used the fix from MMGE and it seems to not be working for me. Any help?
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CPU: Ryzen 7 5800x MOBO: X570 Aorus Elite GPU: Gigabyte RTX 3070 Gaming OC RAM: Ballistix 2x16GB 3600MHz CL16 SSD: Aorus 1TB M.2 PCIe Gen4 NVMe TV: LG OLED C9 55"
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Re: GTA San Andreas 0.313
Version updated, download again
Fixed bugs with normals generated from depth, changed their space to non projected, made changes to enbvehicle.fx accordingly.
Fixed bugs with normals generated from depth, changed their space to non projected, made changes to enbvehicle.fx accordingly.
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Re: GTA San Andreas 0.313
Thanks for update, Boris. Still no lightvector? is it possible?
*sorry for my english lol
*sorry for my english lol
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Re: GTA San Andreas 0.313
Why not fake it, Diccc? Very easy with given data.
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Re: GTA San Andreas 0.313
If i could capture sun direction, then would do it already.
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Re: GTA San Andreas 0.313
Version updated, download again
Changed code of enbhelper.dll to read time of the day and weather parameters for both 1.0US and Steam 3.0 versions of game. Added parameter of weather to external shaders.
If you have a crash at start or when game map is loaded, try to remove new enbhelper.dll (it is in "enbseries" folder) and compare. Then report here.
Changed code of enbhelper.dll to read time of the day and weather parameters for both 1.0US and Steam 3.0 versions of game. Added parameter of weather to external shaders.
If you have a crash at start or when game map is loaded, try to remove new enbhelper.dll (it is in "enbseries" folder) and compare. Then report here.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7