The Elder Scrolls Skyrim (TES Skyrim)
Graphic mod ENBSeries / patch ENBoost 0.314
Added some functions for better compatibility with third party software, fixed detailed shadow artifact on characters inside interiors when camera is very close to body, improved quality of sun rays. Also some other minor changes like more strict paths in case some application of skse plugin modify current game path.
WARNING! Replaced also noise texture with 16*16 high quality noise pattern, so any code where you are using noise must be rescaled to new texture or use external.
TES Skyrim 0.314
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- *blah-blah-blah maniac*
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TES Skyrim 0.314
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *master*
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Re: TES Skyrim 0.314
Thanks for the continued support, Boris!
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Re: TES Skyrim 0.314
Second the appreciation sentiment for the continued support, sir!
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.314
Oh wow what a pleasant surprise to wake up to this morning, thanks for the update Boris. Good timing as well since I just started a new preset for SE this week.
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Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
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Re: TES Skyrim 0.314
Hello, it's my first time posting here, but i'm having an issue with this enb build and I thought I'd share it.
I'm using the "Natural Lighting and Atmospherics for ENB" Preset, it was working fine with Enb 0.308, however with 0.314 it now looks like this :
I tried Bleak ENB and it worked fine with 314, so it seems to be something specific with NLA, I guess i'll have to use an older build for this preset, but I figured I should show you this anyway.
Still, thanks for your work.
I'm using the "Natural Lighting and Atmospherics for ENB" Preset, it was working fine with Enb 0.308, however with 0.314 it now looks like this :
I tried Bleak ENB and it worked fine with 314, so it seems to be something specific with NLA, I guess i'll have to use an older build for this preset, but I figured I should show you this anyway.
Still, thanks for your work.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.314
Oh. Sorry, i forgot that replaced noise texture with higher quality blue noise, but it's only 16*16 pixels size instead of 256*256, that's why film grain shaders which use old noise have this problem and must be replaced by external texture. Report to author of preset.
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Re: TES Skyrim 0.314
Thank you for your answer, I reported it to the Preset author.
I will use v0.292 for now.
Also, it's not just the noise texture, I tried disabling film grain, no more pixelated grain but still blue-ish colors.
v0.292 :
http://i.imgur.com/LSU1nAK.png
v0.314:
http://i.imgur.com/XBnOFrZ.png
I'll keep using 292 since it seems to be working fine with this preset (and 308 isn't available anymore).
I hope i'm not annoying you with this feedback :?
I will use v0.292 for now.
Also, it's not just the noise texture, I tried disabling film grain, no more pixelated grain but still blue-ish colors.
v0.292 :
http://i.imgur.com/LSU1nAK.png
v0.314:
http://i.imgur.com/XBnOFrZ.png
I'll keep using 292 since it seems to be working fine with this preset (and 308 isn't available anymore).
I hope i'm not annoying you with this feedback :?
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Re: TES Skyrim 0.314
I think the problem is that per-weather settings aren't working with this binary. That's the case with my preset, for sure... it disables the weather-specific settings and just loads everything from enbseries.ini.Larxian wrote:Thank you for your answer, I reported it to the Preset author.
I will use v0.292 for now.
Also, it's not just the noise texture, I tried disabling film grain, no more pixelated grain but still blue-ish colors.
v0.292 :
http://i.imgur.com/LSU1nAK.png
v0.314:
http://i.imgur.com/XBnOFrZ.png
I'll keep using 292 since it seems to be working fine with this preset (and 308 isn't available anymore).
I hope i'm not annoying you with this feedback :?
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- *blah-blah-blah maniac*
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- Joined: 02 Aug 2013, 23:06
- Location: New Hampshire, US
Re: TES Skyrim 0.314
Doesn't seem specific to NLA. I noticed it on a preset with out NLA I just tested. The weird pixel issue only showed with DOF in effect and the one I checked is using a noise effect as part of the DOF (EDIT: Disabling the noise code fixed the problem in this case as well). But not a shader person so just giving some general feedback from testing.
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Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
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Re: TES Skyrim 0.314
Version updated, download again
Restored old noise texture to avoid issues with old presets. Added texJitter everywhere noise used as blue noise 16*16.
Restored old noise texture to avoid issues with old presets. Added texJitter everywhere noise used as blue noise 16*16.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7