Fallout 4 0.311

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*blah-blah-blah maniac*
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Re: Fallout 4 0.311

No, the same.
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Re: Fallout 4 0.311

OK, so the change is that we can load multiple dll's in chain now then ?
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Re: Fallout 4 0.311

No. Graphic wrappers are still same - 1 only, this can't be changed ever, simply impossible. Changes made to loading plugins made for this mod (with enbsdk) or any type of dll files, doesn't matter which, can be similar to skse plugins, mod just loads all.
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Re: Fallout 4 0.311

Marcurios wrote:Is this new dll loading functionality another way to include reshade or sweetfx dll's ?
Concerning FO4 and SSE on DX11, you don't need anything special to load ReShade with ENB. ReShade can use dxgi.dll as injector name and ENB does not use that, so they work together just fine.

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Re: Fallout 4 0.311

OK, i was just curious is all, i never use sweetfx or reshade since ENB is released i use only ENB.
So i was just curious as to how it worked.

As far as i'm concerned ENB is more then enough to get what i want.
Much better then other graphic enhancement libraries.
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Re: Fallout 4 0.311

Question, have anyone been experiencing some ENB functions cutting out with the new update ?

Fallout 4 - 1.9.4 update totally screwed up my graphics, Beth did it again..
Normal mapping shaders don't work anymore, everything looks flat, anisotropic filtering is gone,
colors are messed up clouds and global fog and fog meshes oversaturated and objects desaturated,
anti aliasing has become weird, some objects are very jagged and some not.

Other than that, post processing shaders in ENB are still working, but with weird artifacts on some stuff like dithering and color grading from other shader writing dudes,
PP ENBFX that come with ENB itself still work OK.

Curious if i'm the only one..
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Re: Fallout 4 0.311

Marcurios wrote: Curious if i'm the only one..
Yes, it looks like they've tweaked the graphics engine again.

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Re: Fallout 4 0.311

Well, atleast they finally seemed to have the cell loading stutter resolved when i play vanilla now,
but i sure as hell miss my ENB graphics, that game is extremely ugly when played vanilla, i forgot about that since
it has been a while i played without ENB.

Alslo looks like they solved some shader performance problems, can put everything on ultra, but i have a faint feeling
that they didn't fix those shaders, more like simplified them, cause it looks extremely bad now vanilla,
i seem to remember that the godrays and stuff looked a lot better when i just bought the game.

but i wouldn't know for sure cause like i said, have been playing with ENB for too long to remember.
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Re: Fallout 4 0.311

I have been playing daily with the patch and HR DLC plus ENB 311 and ReShade 1.1 and I have not had any of these problems at all. Everything has been looking great with no issues with SSAO or any other effects.

I did have two users on my preset page report a variety of issues since the patch ... but both of them came back later and reported it was unrelated. For one it was a driver update they did causing the problem, which they said they resolved by going to a previous version. The other person was using MSI afterburner and it was interferring with ReShade. When they disabled it things went back to normal.

So not so sure the problem is with the patch. Or it could be a combination of things which is often the case - a mix of the patch, drivers, various reShade/enb versions, etc.

Just wanted to point out not everyone is having an issue.
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Re: Fallout 4 0.311

I'm NOT having a single issue either.
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