Fallout 4 0.311

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.311

C'mon, report bugs with fog already, i'm waiting.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 125
Joined: 09 Jul 2015, 16:13

Re: Fallout 4 0.311

LOL Boris, maybe it's a miracle and you managed to implement fog controls with minimal bugs. (Not likely lol)

Edit: Bugthesda's fault, not yours.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 849
Joined: 28 Dec 2011, 00:50

Re: Fallout 4 0.311

Hi Boris, I will test myself, but I am travelling this coming week so I will not have much time to do so until next week... but I thank you a million times anyway, in place of a bug report ;)
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM

l00
Offline
User avatar
*master*
Posts: 112
Joined: 30 Jan 2016, 11:26
Location: France

Re: Fallout 4 0.311

I've been messing with the fog parameters in everyway possible but I didn't succeed to break it, so far it works perfectly fine even when using weather and fog mods.
As you know my main concern about fog was how the light interacts with it, and I'm very grateful that you find a way to fix this.
The cherry on the cake would be a color/saturation control over the fog itself but I'm not even sure it really worth the trouble.

Do you have an idea about what you are going to work on next ? (just curious)
_________________
Released ENB: PRC - PRT - Painterly' | FO4 mods: NAC | Videos: ::Virtual.Camera::

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.311

Sorry, i can't say what to do next, because working now with helper plugin.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 397
Joined: 16 Mar 2013, 16:28

Re: Fallout 4 0.311

Problem i'm having with the latest version is that Interior lighting settings stopped working.
You guys have any idea why that is ?
Can someone confirm that it is or isn't working for him/her please ?
Cause if i'm the only one, something must be wrong on my end, otherwise it might be a bug.
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.

Offline
*sensei*
Posts: 397
Joined: 16 Mar 2013, 16:28

Re: Fallout 4 0.311

Interiors started working again out of nowhere, so it solved itself i guess..

Fog (global fog only on terrain) flickers a little bit sometimes.
It's not on a specific location, it's just the global fog in exteriors that flickers, not fog meshes placed in the world, they're good.

Doesn't really bother me, but i noticed that water puddles on the ground have the same behaviour, they flicker too just like the fog.
Looks like reflection cuts out for a few frames sometimes.
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.

l00
Offline
User avatar
*master*
Posts: 112
Joined: 30 Jan 2016, 11:26
Location: France

Re: Fallout 4 0.311

For interiors you need to look at the statistics since not all interior locations are flagged as interior in FO4 and so are using exterior TOD settings.
On my end every locations flagged as interior work fine, and I still haven't seen any bug with fog so far for both interior and exterior.
_________________
Released ENB: PRC - PRT - Painterly' | FO4 mods: NAC | Videos: ::Virtual.Camera::

Offline
*sensei*
Posts: 397
Joined: 16 Mar 2013, 16:28

Re: Fallout 4 0.311

Ha, that might just have been the problem, didn't think of that..

Anyways, just been testing with that fog stuff, fog is ok as long as you don't move the mouse, soon as you move the AO seems to invert
on every tiny mouse movement causing the flickering, so it's the movement of the camera that causes the flicker problem.

I recognize that from my dealings with Unity, sometimes camera movement can cause all kinds of issues, like z-fighting errors caused by bad camera precision and stuff.
There you can change your clip values of the near and far cam to minimize floating point inaccuracy..

Feels like something similar here..could be wrong though.

EDIT: seems that what i said earlier is wrong, it does seem to be related to location, if you stand in front of the entrance of Diamond City and look towards Hardware Town, the fog flickers like crazy, and when i walk towards the city it stops flickering. Everytime i come in front of Diamond City it flickers badly..but only when the camera moves either by walking or mouse movement.
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.311

Save game and screenshot of game video setting, then i will check
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply