TES Skyrim 0.308

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
Posts: 77
Joined: 18 Jan 2013, 17:01
Location: Switzerland

Re: TES Skyrim 0.308

Yeah, really good news. Beside, Skyrim Special Edition loads textures way faster. And the best News (for me): They fixed the SLI problem with water, and reflections. Before reflections and water had some kind of flicker. this is gone now!

Offline
User avatar
*master*
Posts: 151
Joined: 22 Jan 2014, 16:41
Location: Rotterdam, Netherlands

Re: TES Skyrim 0.308

Neuba wrote:Yeah, really good news. Beside, Skyrim Special Edition loads textures way faster. And the best News (for me): They fixed the SLI problem with water, and reflections. Before reflections and water had some kind of flicker. this is gone now!
You got SLI working? Which profile or SLI dx10 bit? (there is no predefined profile yet).
_________________
Living in 5K

Offline
Posts: 1
Joined: 01 Nov 2016, 02:32

Re: TES Skyrim 0.308

where?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim 0.308

Does Enb use the specular maps of landscape textures in the normal map alpha section?
Because every landscape texture mod has those, but vanilla only with
cavebaseground01_n.dds
mineralpoolterrace_n.dds
glacierslab_n.dds

because those are also used in meshes.
Thank you

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17442
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.308

I don't remember now, sorry. Maybe somewhere in the changes log it's written or in the topic of the mod which have parallax for terrain implemented first time.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim 0.308

ENBSeries wrote:I don't remember now, sorry. Maybe somewhere in the changes log it's written or in the topic of the mod which have parallax for terrain implemented first time.
Parallax terrain uses the alpha map of the diffuse texture. I'm talking about the normal map _n.dds file with specular map though.
Bethesda implemented speculars with the SE Version, so it seems nearly all landscape texture mods did this wrong? (me including)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17442
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.308

I don't use alpha channel of another texture. So if "another" is normal map, then it's unused. Diffuse colors do contain values which looks like displacement (not specular), so i choosed them. If this changed in Skyrim SE, it means that they did mistake or swapped textures. I know very well how specular maps looks like, so i didn't mistake.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim 0.308

Thank you, that answered my question.

Offline
Posts: 95
Joined: 18 Jul 2013, 00:00

Re: TES Skyrim 0.308

I thought Windows 10 couldn't use more then 4GB of memory?

I was testing Skyrim before and I was using more then 5GB
See here Image

I have 8GB system ram and 6GB VRAM (Nvidia GTX Titan)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17442
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.308

Driver uses more memory than game, plus OS and other applications.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply