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 Post subject: Re: TES Skyrim 0.308
PostPosted: 09 Jun 2017, 06:24 
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*blah-blah-blah maniac*
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Just tested quickly with Windows 10 Creator's Update, Game Mode + Geforce Experience enabled and everything seemed to work as they should.

Hopefully some people that have been experiencing issues can test as well.

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 Post subject: Re: TES Skyrim 0.308
PostPosted: 09 Jun 2017, 08:04 
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mindflux
Older version (from downloads on site) do not work with these applications for you?

Folks, check previous page, there is a test

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 Post subject: Re: TES Skyrim 0.308
PostPosted: 09 Jun 2017, 12:12 
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Joined: 12 Feb 2014, 17:05
Posts: 191
Tested with
Windows 10 x64, WITHOUT Creators Update
EVGA GTX 970

EVGA Precision X (default install settings)
v6.1.6: Both d3d9 Versions work fine
v6.0.9: Both d3d9 Versions Skyrim Crash at startup

but i've read that 6.0.9 had issues with other software too. (then again, which version does'nt...)
If skysan is sure that it worked before with 6.0.9, then combined with my findings, that would mean it is more likely the issue in the d3d9.dll is still present?

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 Post subject: Re: TES Skyrim 0.308
PostPosted: 10 Jun 2017, 09:48 
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ENBSeries
Yeah at some point when Windows 10 was launched, not sure whether something changed with Creator's Update. I'll need to test older versions.

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 Post subject: Re: TES Skyrim 0.308
PostPosted: 15 Jun 2017, 02:40 
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thank very much


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 Post subject: Re: TES Skyrim 0.308
PostPosted: 15 Jun 2017, 05:19 
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Joined: 03 Sep 2013, 03:41
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Ahem, what's the current state?

Still get the tesv.exe application error 0xc000001d, Event Manager says that someting could not been loaded, but it only shows two quotes instead of what can't be loaded.

Removing the d3d9.dll from current ENB let Skyrim run, so this is the culprit.

I don't run PrecisionX or something like that.

I searched for hours to get a solution but nothing helped:
-installed DirectX Jun2010
-injector version of ENB
-remove compatibility mode/ runs as Admin from tesv.exe, skse_loader.exe, skyrimlauncher.exe
-disable game mode in Windows 10

For unknown reason some people don't have any problem at all but others say the Creators Update has broken ENB.

Any idea? :cry:




My System:
Windows 10 Creators Update x64
GTX 980Ti
32GB RAM
Core i5 7600K


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 Post subject: Re: TES Skyrim 0.308
PostPosted: 15 Jun 2017, 07:28 
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Sorry, i have no intention to waste money on this OS just for testing wtf they done wrong.

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 Post subject: Re: TES Skyrim 0.308
PostPosted: 17 Jun 2017, 07:00 
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Joined: 23 Aug 2013, 21:59
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archer wrote:
Ahem, what's the current state?

Still get the tesv.exe application error 0xc000001d, Event Manager says that someting could not been loaded, but it only shows two quotes instead of what can't be loaded.

Removing the d3d9.dll from current ENB let Skyrim run, so this is the culprit.

I don't run PrecisionX or something like that.

I searched for hours to get a solution but nothing helped:
-installed DirectX Jun2010
-injector version of ENB
-remove compatibility mode/ runs as Admin from tesv.exe, skse_loader.exe, skyrimlauncher.exe
-disable game mode in Windows 10

For unknown reason some people don't have any problem at all but others say the Creators Update has broken ENB.

Any idea? :cry:




My System:
Windows 10 Creators Update x64
GTX 980Ti
32GB RAM
Core i5 7600K

Are you trying to run a preset that has SweetFX hooked in and have you tried the base files downloaded from here only? I ran into the same issue saying something about dxgi could not be found in system32/d3d11.dll or whatever. The issue is that SFX doesn't work in Windows 10 if that's the case. If it's not that, then I dunno... I'm running Windows 10 Creators Update x64 as well and have no issues of the sort. I have one issue but I'm pretty sure it's the preset I'm using or something in my mods that I can work around.

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 Post subject: Re: TES Skyrim 0.308
PostPosted: 17 Jun 2017, 07:02 
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ibbanez wrote:
I use Precision X as well, what you need to do is go into the folder and rename the PrecisionXServer.exe and PrecisionXServerHooks.dll to add .bak to each of them.

Is there any particular reason you guys use PrecisionX? Wouldn't switching to Afterburner fix the problem more easily?

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 Post subject: Re: TES Skyrim 0.308
PostPosted: 17 Jun 2017, 16:16 
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Joined: 05 Apr 2014, 10:29
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Location: Taiwan
Hay boris, can you use the water level in current cell:
Code:
   float GetWaterLevel(TESObjectCELL * thisCell)
   {
      if (!thisCell)
         return LONG_MIN;

      return thisCell->waterLevel;
   }

from skse

to achieve reflection on water body?

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