GTA San Andreas (GTASA)
Graphic mod ENBSeries 0.306
Added shadow blurring range parameter. Added enbhelper plugin support for game version 1.0 to allow reading anything from process memory and send to external shaders.
Source code of enbhelper.dll is included. By default it ignores custom shader constants and only reads game time from memory (game version 1.0 US), so modify getCustomShaderConstants1 function for something useful (may be reading weather). Because this custom data cannot be defined by standard, please always make detailed comments what each parameter is and which shaders are compatible with your self-made enbhelper.dll.
GTA San Andreas 0.306
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- *blah-blah-blah maniac*
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GTA San Andreas 0.306
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Re: GTA San Andreas 0.306
Boris you are playing Sasha? Is it really still relevant?
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Re: GTA San Andreas 0.306
No, i did changes by request.
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Re: GTA San Andreas 0.306
F**king AMD. I've just installed new drivers and ENB for San Andreas stopped working. Version 0.158 and below works fine. I hate AMD so much. Last good drivers was 13.1 I guess. However thanks for update! I'm keeping an eye on Marty McFly's new project, it looks promising.
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Re: GTA San Andreas 0.306
Can anyone explain me how to use lens dirt in this version?
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Re: GTA San Andreas 0.306
enblens.fx external shader contain code for lens effect and dirt. enblensmask.tga/png file is the dirt texture, you need to make your own or download from another preset, for example from Skyrim Nexus web site. May be (don't remember) enblens.fx shader is compatible with Skyrim version of it, so you could use custom one made by other modders (also look at Nexus). Finally, edit parameters of amount of dirt in enbseries.ini or in-game editor (activate it by pressing shift+enter keys together).
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Re: GTA San Andreas 0.306
Version updated, download again
Forced to disable 16 bit game modes for Win8/10 compatibility and added one export function which may increase compatibility with some other software.
Forced to disable 16 bit game modes for Win8/10 compatibility and added one export function which may increase compatibility with some other software.
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Re: GTA San Andreas 0.306
Hi Boris, I'm getting the following bug and was wondering if there is any fix for it? I've been looking all over the internet and have found no solution at all. This bug only occurs to me with the new ENB v0.306:
The head and tail lights are black (or very very dark). The only exception to this problem seems to be the willard.
This makes me think that maybe it's a hardcoded problem? Would love to know if you can help. Thanks in advance and best regards.
The head and tail lights are black (or very very dark). The only exception to this problem seems to be the willard.
This makes me think that maybe it's a hardcoded problem? Would love to know if you can help. Thanks in advance and best regards.
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Re: GTA San Andreas 0.306
Not sure when will take a look at this game again, but i'll try not to forget.
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Re: GTA San Andreas 0.306
Thank you man, hope you can find a solution. It has something to do with car reflection.ENBSeries wrote:Not sure when will take a look at this game again, but i'll try not to forget.