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 Post subject: Re: Dragon's Dogma 0.300
PostPosted: 27 Feb 2016, 22:57 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11771
Location: Voronezh
Version updated, download again
Fixed dusk and dawn time of the day for interiors.

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Tomoko
 Post subject: Re: Dragon's Dogma 0.300
PostPosted: 01 Mar 2016, 00:33 
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Joined: 18 Mar 2015, 18:39
Posts: 167
I can confirm ReShade 2.0 works with the latest version of DD ENB!

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 Post subject: Re: Dragon's Dogma 0.300
PostPosted: 01 Mar 2016, 17:05 
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Joined: 19 Jan 2016, 13:36
Posts: 77
ENBSeries wrote:
Version updated, download again
Fixed dusk and dawn time of the day for interiors.



Thanks for still supporting DDDA!

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Enhanced Vanilla ENB for Dragon's Dogma

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 Post subject: Re: Dragon's Dogma 0.300
PostPosted: 01 Mar 2016, 20:36 
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Joined: 26 Apr 2014, 17:19
Posts: 23
do you guys know if there a way to pause the game?
Like for tweaking the game looks.


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 Post subject: Re: Dragon's Dogma 0.300
PostPosted: 01 Mar 2016, 21:51 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11771
Location: Voronezh
In game inventory you may use hotkey of the mod to disable HUD and then edit everything you need.

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 Post subject: Re: Dragon's Dogma 0.300
PostPosted: 02 Mar 2016, 19:14 
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Joined: 23 Jan 2016, 20:02
Posts: 7
Hi again! Sorry to come back with a request... If you ever pick this game back up, would you maybe add an option to just completely disable the shadows cast by lanterns if you can't add in detailed shadows to it the way other lights have? Every time I turn my lantern on the shadow just makes me really sad. Thank you for the mod again either way.


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 Post subject: Re: Dragon's Dogma 0.300
PostPosted: 02 Mar 2016, 19:31 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11771
Location: Voronezh
Ehhh, i thought that implemented detailed shadows from lanterns, at least worked on my PC the last time i did changes. I can disable shadows, but this is really bad idea, shadows aren't ugly enough in general compared to image without them at all.

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 Post subject: Re: Dragon's Dogma 0.300
PostPosted: 02 Mar 2016, 20:35 
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Joined: 02 Feb 2016, 08:29
Posts: 18
Detailed shadows from lantern (EnablePointLights, right?) still work as intended, i think everyone complain about character's shadow only.


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 Post subject: Re: Dragon's Dogma 0.300
PostPosted: 03 Mar 2016, 13:32 
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Joined: 19 Jan 2016, 13:36
Posts: 77
SaraGames wrote:
Hi again! Sorry to come back with a request... If you ever pick this game back up, would you maybe add an option to just completely disable the shadows cast by lanterns if you can't add in detailed shadows to it the way other lights have? Every time I turn my lantern on the shadow just makes me really sad. Thank you for the mod again either way.


http://screenshotcomparison.com/comparison/162095

Is this what you are talking about?

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Enhanced Vanilla ENB for Dragon's Dogma

SSAO SizeScale= Efficiency Calculator


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 Post subject: Re: Dragon's Dogma 0.300
PostPosted: 03 Mar 2016, 18:26 
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Joined: 23 Jan 2016, 20:02
Posts: 7
http://imgur.com/ZvASF1r

This is what is bugging me. These low polygon shadows that lanterns cast on your character, and any other character who wanders into range of your lantern. When I get in a cave with my lantern on and my followers running around it's just super ugly to have four of these low polygon shadows bouncing all over the place. There is currently no option that turns them off or changes them in any way.


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