Dragon's Dogma 0.297

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Dragon's Dogma 0.297

Dragon's Dogma Dark Arisen (DDDA)

Graphic mod ENBSeries 0.297

Fixed not working high precision rendering and missing game fade screen when vignette disabled in enblocal.ini. Added skylighting and detailed shadows effects. Removed some parameters from ambient occlusion and added the same separated by time of the day.

Right now skylighting effect (actually approximation of ambient occlusion for high ranges) is mixed together with ssao before aplying, so ssao mixing types also affect skylighting. Not sure if i'll do the same code as in Skyrim, because it require almost all game shaders to be modified automatically, it's increase loading time a lot.
Detailed shadows made for sun light only, i'll try later to make for player's lamp too.
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Re: Dragon's Dogma 0.297

Fantastic! Thank you for your hard work.

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Re: Dragon's Dogma 0.297

Thanks for the more AO options. Detailed shadows look great.

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Re: Dragon's Dogma 0.297

Great work Boris, will give it a go, thanks again.

I still seem to be getting the banding effect at night Boris, maybe im misunderstanding what the fix is meant to do.
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Re: Dragon's Dogma 0.297

OK I get what ambient level amounts are, but what do the darkening amounts do ?

Is there any way to soften shadows?

and cheers Boris!

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Re: Dragon's Dogma 0.297

Getting better and better! Thanks for your hard work.

Question about detailed shadows, I noticed that armor now casts shadows with it on, but ONLY on the character. You don't see the shadows of the armor on the environment, just a naked body. Is that possible to fix, so we can see full shadow on the environment too?

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Re: Dragon's Dogma 0.297

@wickfut
ambient min level should be like a curve control from light to dark intensity in deep shadows. and darkening a control for the entire shadow brightness i guess?
so you can use a low min ambient level for a nice curve but lighten it up afterwards if its too dark. (i guess?) :)
that is something that would be very nice to have in skyrim, too! that way you dont HAVE to balance skylighting against other lighting settings in mind.

@boris
any chance to exclude loading screens from ENB shaders? like in skyrim?
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Re: Dragon's Dogma 0.297

Thank you for this update :)

For me, when "HighPrecisionRendering" is set to true, banding at night is gone.
Detiled shadows works great but sometimes have a tendency to flicker, and unfortunately grass with shadows looks really weird ( I know that is poorly designed ).

Wickfut - Try to switch between different AOMixingTypes, the difference between them is really huge.
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Re: Dragon's Dogma 0.297

yes detailed shadows flicker very intense.
do you need any details of settings we have in case you dont have that flicker?
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Re: Dragon's Dogma 0.297

benhat wrote:yes detailed shadows flicker very intense.
do you need any details of settings we have in case you dont have that flicker?
I guess it depends on where you are. I get heavy flickering in the witchwood but in the city it's OK.
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