Dragon's Dogma 0.294

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*blah-blah-blah maniac*
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Dragon's Dogma 0.294

Dragon's Dogma Dark Arisen (DDDA)

Graphic mod ENBSeries 0.294

Shaders are fully comptatible with TES Skyrim, so you may use them from presets (Nexus web site or forum here), default included is not tweaked. When game will be officially released, i'll do the changes accordingly, if required. This version is made from Skyrim mod and have many of it's code existing, which is negatively affect video memory usage, i'll clear up things later. Mod includes ssao, ssil, depth of field, bloom, lens shaders, toggling game hud.
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*sensei*
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Re: Dragon's Dogma 0.294

Holy balls, that was fast!

BTW, I bought the game just for the ENB :P
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Re: Dragon's Dogma 0.294

I've turned off the in game AA but I'm still getting the red rendering error enblocal.ini on load ?

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Re: Dragon's Dogma 0.294

Damn, i'm gonna check it rightaway. Thanks Boris !

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Re: Dragon's Dogma 0.294

This game is indeed worth it! Have pre-ordered, waiting for the official release. :)
Until the next TES games, this game will probably provide lots of fun.
THX, Boris for make an Enb for it.
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Re: Dragon's Dogma 0.294

Boris
Awesome can´t wait to try, thou have to wait for release. ^^
Going prepare the files at least :)
Thank you :D

Edit:
I guess skyrim DNI is disabled?
Skyrim gray adaptation yey :D
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Re: Dragon's Dogma 0.294

Excellent! Now this game can have the lighting it should have. Thank you. Time to start tweaking...

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Re: Dragon's Dogma 0.294

wickfut wrote:I've turned off the in game AA but I'm still getting the red rendering error enblocal.ini on load ?
I'm having the same issue.

Also, every time I exit the game my mouse pointer speed becomes much slower? Checked my mouse settings and nothing is changed though, and logging out and signing back in fixes it...

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Re: Dragon's Dogma 0.294

is it possible to do a good working type of TXAA for this game via ENB? or is it better to just use graphicdrivers options, if they are working for custom AA instead of the games FXAA?
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Re: Dragon's Dogma 0.294

wickfut
I guess it's skyrim obsolette message, ignore it. But antialiasing must be disabled in drivers, game do not support it physically. Game video options are maxed for the mod, so i can't say if any different will work.

Yersinia79
DNI is not implemented. I don't see any objects yet for capturing time data from them and can't get game time from process for non Steam version, it's just incompatibility issues.

benhat
I can't make temporal antialiasing without knowning the game render perfectly. So the answer is rather not.

karull
I do not modify mouse or any input.

Btw, game have heavy banding artifacts for dark areas and they are much worse on xbox. I did a fix to reduce the issue a lot, but unfortunately very bright things like some sky areas are washed. I'll keep working on it. Also game fxaa3 failed to do the job mostly, i forgot to activate edgeaa.
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