Fallout 4 0.293

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Re: Fallout 4 0.293

kingeric1992

Thanks for clearing this up for me. I figured as much just needed clarification before doing too much without it. :lol:

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Re: Fallout 4 0.293

Boris
Original shaders not to bad I hope ^^
I am sure you find a nice solution for adaptation :)
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Re: Fallout 4 0.293

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Re: Fallout 4 0.293

Does ENB DoF disable in-game Bokeh DoF? It doesn't seem to do so and that's kind of a problem because if in-game DoF is disabled, then under-water is clear without any effects (looks bad), but if in-game DoF is enabled, then it adds extra unnecessary DoF on top of ENB DoF...
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Re: Fallout 4 0.293

Game dof is not disabled by the mod and have no controls from it. I don't see it at all anywhere, except first cut scene before atomic explosion.
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Re: Fallout 4 0.293

What kind of problems are there supposed to be with 0.293? I only encountered 1 major and that when I set UsePatchSpeedhackWithoutGraphics=true . There were lighting glitches. Is that the reason why 0.293 was taken down?

I also had a question, does this work:

ForceVideoMemorySize=true
VideoMemorySizeMb=12288

when UsePatchSpeedhackWithoutGraphics is set to "true" ?
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Re: Fallout 4 0.293

Can HBAO be enabled with ENB 0.291 or 0.293? Does ENBSeries.ini have to look like this:
UseOriginalObjectsProcessing=true
UseOriginalPostProcessing=true
for HBAO to work?
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Re: Fallout 4 0.293

Not sure what to think about the HBAO+ implementation and setup (balancing) at all it looks so overdone in the Cutscenes now even shadows from the hair mesh vanishing completely :(

Ohh and that overall Lighting so dull i get totally depressed most of the times when i see these color response :(

Bethesda SSAO
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Bethesda HBAO+ (Beta)
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No words

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Banding once again a issue and now with Nvidias Volumetric Tessellation even more so, good that Boris has now Dithering working :)

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Overhead seems pretty heavy but looks pretty good except the Banding :)

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The whole PBR Implementation remembers me of the first results shown by tri-Ace (Final Fantasy XIII-2,Final Fantasy XIII) Research in 2012

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Eh please what ?

ToggleTrijuicing or tj – Toggles Trijuicing.

Triliinear Juicing ?
Trigometric Juicing ?
Tripple Juicing ?
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Re: Fallout 4 0.293

I'm still using MCFX because I think it looks better than the new HBAO+. More and more these updates feel less like updates and more like they're desperately trying to finish a product months after it's been launched.
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Re: Fallout 4 0.293

I find the economic assumption interesting that some publisher do it to keep the Game as long as possible in the News ;)

What the Engine does really really well now compared to many other hight tech Engines is idling man that works great it really lowers it resources and suspends perfectly :)

Only around 1% CPU Usage in it's suspend mode, it stops the entire Rendering at once when it's focus is gone greatly done,very rarely a Engine is by Design doing it that Efficient, without issues :)

I think we have to thank the Consoles for that, and gonna see this more often in the future ;)
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