TES Skyrim 0.292

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Re: TES Skyrim 0.292

I want to capture point lights and make them editable in objects section
would that include new properties? or what benefit does it have?
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Re: TES Skyrim 0.292

Thanks again for this update.

Is it possible to add a color filter for clouds ?
It would be perfect :)
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Re: TES Skyrim 0.292

--JawZ-- wrote:number6
Point light color filter would be useless, would set all light bulbs in the game to emit, for instance, a fire red color.

Better to use TES5EDIT with batch script to assign RGB color to selected light bulbs.
I can give you one of my batch scripts for doing such edits with instructions on how to do it.

And just got to ask, why full ENB during loading screens?
I see what you mean about point lights since, as Boris pointed out, they are obviously not all the same color. I still think it would be useful for screen archery but the desaturation controls that are already there are probably good enough. Thanks for the offer of the script, but I didn't really have anything specific in mind currently. As for the loading screens, I just think it looked way nicer when ENB was enabled. But I didn't realize the info that Boris provided, so it seems there are good reasons to leave it be.
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Re: TES Skyrim 0.292

Guzio
Color filter for clouds is planned for the future, i can't just multiply their colors, because sun lit and ambient are not the same.

benhat
New properties for lights? How is that possible? UV or IR?
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Re: TES Skyrim 0.292

i was just asking because i dont understand what you are trying to do. and what bonus it adds.
can you explain, please?
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Re: TES Skyrim 0.292

There is nothing to explain, just editor for lights and they can't have any extra parameters.
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Re: TES Skyrim 0.292

Color filter for directional light? Oh my... THANK YOU BORIS!!! About time to get back to work on the long planned update to my preset... or maybe a variant... hmmmm... :D
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Re: TES Skyrim 0.292

Would it be possible to add some differentiation and override options for PointLights, similar to how Night/Day was determined?

For example:

PointLightOrangeSmallIntensitySunrise=1.0
PointLightOrangeSmallIntensityDay=1.0
PointLightOrangeSmallIntensitySunset=1.0
PointLightOrangeSmallIntensityNight=1.0
PointLightOrangeSmallIntensityInteriorDay=1.0
PointLightOrangeSmallIntensityInteriorNight=1.0
PointLightOrangeSmallIntensitySunrise=1.0
PointLightOrangeSmallIntensityDay=1.0
PointLightOrangeSmallIntensitySunset=1.0
PointLightOrangeSmallIntensityNight=1.0
PointLightOrangeSmallIntensityInteriorDay=1.0
PointLightOrangeSmallIntensityInteriorNight=1.0
PointLightOrangeSmallColorSunrise=1, 1, 1
PointLightOrangeSmallColorDay=1, 1, 1
PointLightOrangeSmallColorSunset=1, 1, 1
PointLightOrangeSmallColorNight=1, 1, 1
PointLightOrangeSmallColorInteriorDay=1, 1, 1
PointLightOrangeSmallColorInteriorNight=1, 1, 1
PointLightOrangeSmallFlickerOverride=0
PointLightOrangeSmallShadowOverride=0

With options for modifying/overriding small, medium, and large sized lights, and ROYGBIV colors. Something like this would finally allow us to standardize all candles (small), torches (small), braziers (medium), bonfires (large), etc across all areas and all mods without having to spend hours upon hours creating our own override mods for such things.

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Re: TES Skyrim 0.292

No, there is no definition of light size and some light colors changes frequently to use them from fixed table.
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Re: TES Skyrim 0.292

Everytime I move the camera, the shadows move with me. What is causing this?

Here is my preset:
http://www.speedyshare.com/Xgtta/Standard.7z
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