TES Skyrim 0.269

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17442
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.269

Okay, i'll change global also to average value in silent update in few minutes
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 96
Joined: 21 Sep 2014, 09:04
Location: Somewhere

Re: TES Skyrim 0.269

Now I don't have any problems with unsafe memory hacks with the latest version for some reason. Strange things happen, as always in real life.
_________________
AMD FX-8320 @ 4.5Ghz OCed, DDR3 4GB@1600mhz CL9, ASUS Radeon R9 290x DirectCUII, Win7 x64.

Offline
Posts: 46
Joined: 02 Sep 2013, 19:30
Location: Germany

Re: TES Skyrim 0.269

It's about perfect now. Still precise, but not flickering....and the fps limiter works flawlessly.

As I am already here, I have some questions for ENB users which run a SLI system and have a heavily modded Skyrim setup. Although I usualy have now 55-60 fps even outdoors while using a Titan X SLI system I notice some stuttering in certain spots (not dependable on the card, it was already there while I used a Titan classic SLI system). With stuttering I don't mean some sort of micro stuttering, for me it's some sort of severe fps drop down to 8 - 15 fps, but when I stand still for a second or two or zoom further in with the camera in 3rd person view, the fps reaches normal lvl again. It's nothing special, sometimes this happens even indoors. I tried to locate the textures/meshes who may cause this (I suspected wrong/old parallax textures...I still use Parallax Remastered), but it seems to be nothing special.

Now I tweaked ENB memory settings and set them to

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=true
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=1024
VideoMemorySizeMb=12288
EnableCompression=true
AutodetectVideoMemorySize=false

Raising or lowering the ReservedMemorySizeMB had no sensable effect, but setting DisablePreloadToVRAM=true decreased stuttering. Does this come with a negative side effect (CTDs maybe ?) and are there any more tweaks I should know as a SLI user (NvidiaInspector overrides etc.) ?
_________________
Asus Z97 Deluxe
i7-4790K (oc 4400 Mhz)
2 x EGVA Geforce Titan X SLI
16 GB DDR3 RAM 1600 G.Skill
Samsung 840 Evo 1 TB SSD
Asus PB278Q 27'' 2560x1440

Offline
Posts: 28
Joined: 23 Jul 2013, 08:46

Re: TES Skyrim 0.269

Hi Sigurd,

Sorry for hijacking your thread, but just a quick question for you.

Have you ever used K ENB by Kyokushinoyama?

If you did what is the performance at your resolution (1440p)

Wondering if it's worth buying two Titan X's for this. :)

Again apologies for hijacking.

Offline
User avatar
Posts: 77
Joined: 18 Jan 2013, 17:01
Location: Switzerland

Re: TES Skyrim 0.269

@Sigurd44

I had some fps drops (like you described) because of too many NPCs. It had to load AI packages and this caused stutters. Maybe it is the same for you and not really related to graphical/memory things.

Offline
Posts: 46
Joined: 02 Sep 2013, 19:30
Location: Germany

Re: TES Skyrim 0.269

Overfiend wrote:Hi Sigurd,

Sorry for hijacking your thread, but just a quick question for you.

Have you ever used K ENB by Kyokushinoyama?

If you did what is the performance at your resolution (1440p)

Wondering if it's worth buying two Titan X's for this. :)

Again apologies for hijacking.
I downloaded it (and all its twins, there were several ones, Pure Light, Northern Light, Southern Light), but somehow it seems I have never the time to install and test them. Therefore sorry, no experience here. All I know is that they might be still the most demanding ENB presets out there. Personally I use Tranquility ENB ExtendedFX and its twin Serenity ENB ExtendedFX. They are pretty demanding too, but the advantage is that they use vanilla weather and almost vanilla lighting. So no necessity to install dozens of weather, lighting and especially compatibility patch .esps.

@Neuba: I use some script mods in addition and HDT PE. Those stuff and AI packages are calculated by the CPU, maybe a CPU bottleneck. I will watch my CPU monitoring tool for CPU workload.
Last edited by Sigurd44 on 21 May 2015, 21:05, edited 1 time in total.
_________________
Asus Z97 Deluxe
i7-4790K (oc 4400 Mhz)
2 x EGVA Geforce Titan X SLI
16 GB DDR3 RAM 1600 G.Skill
Samsung 840 Evo 1 TB SSD
Asus PB278Q 27'' 2560x1440

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim 0.269

Boris could you please be so kind and explain to me on which parameters [reflection] works? I really like the effect.
Seems like windows greatly give them, that would be glow and also cubemaped objects give and take.
How does the specular of the giving and receiving object play are role and so on.
Thank you!

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17442
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.269

All non transparent objects with specular on them recieve reflections, because amount of reflection is amount of specular actually. If that what you asking.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim 0.269

Thanks, that helps a lot.
Those and transparent/nontransparent objects with cubemaps, am I right? Those seem to reflect to each other.
Ah got some further questions. Which stuff does create reflections? Windows, cubemapped items, fire and general magic and effects I guess.

Offline
Posts: 14
Joined: 21 May 2015, 20:37

Re: TES Skyrim 0.269

Hello everybody,

What is the right calculation for the memory in ENBLOCAL file?

I have 4GB of VRAM and 32GB of RAM. Windows 7 x64.

According to what I read, the bill would:

4096 + 32768 = 36864

36864 - 2048 = 34816

This is the correct value?
There is a limit?

Thanks for listening.
Post Reply