Fallout 3 / New Vegas 0.267

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
Posts: 17
Joined: 22 Jun 2015, 22:41

Re: Fallout 3 / New Vegas 0.267

Is there any way to allow driver AA settings when ENB is active?
In nVidia Inspector I have 4x Multisampling which looks really good ingame but when ENB effects are toggled on the Aliasing returns.
I tried getting SMAA to have a similar effect but MSAA is by far superior.
I may be able to provide screens which highlight the difference if you would like to see it.

EDIT: Would it be possible to add LOD bias?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.267

No, msaa antialiasing impossible.
Lods are not graphic mod related, so no.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 11
Joined: 06 Jun 2013, 21:55

Re: Fallout 3 / New Vegas 0.267

hishutup wrote:Is there any way to allow driver AA settings when ENB is active?
In nVidia Inspector I have 4x Multisampling which looks really good ingame but when ENB effects are toggled on the Aliasing returns.
I tried getting SMAA to have a similar effect but MSAA is by far superior.
I may be able to provide screens which highlight the difference if you would like to see it.

EDIT: Would it be possible to add LOD bias?
Over at Compatability in nVidia Inspector, there's a line called "Antialiasing compatability" which can be manipulated by changing the current value it has. Change its value to 0x00400041 and you'll be able to have MSAA/SGSSAA.

This will of course make certain features of the F:NV ENB "break". Ambient Occlusion and Detailed Shadow will not work with this antialiasing method.
LOD Bias can be changed via the nVidia Inspector to offset some of the blurring certain antialiasing methods will cause.

Offline
Posts: 36
Joined: 08 Jan 2013, 00:38

Re: Fallout 3 / New Vegas 0.267

Will you be adding features from Skyrim's ENB to this? (is it even possible?)

Also, there have been mods that add fog, rain, and more weather effects to the game.
_________________
i5-3470 Quad Core @3.3Ghz // GTX 660Ti 2GB // 8GB RAM // Windows 7 Ultimate

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.267

Some of them, guess weather system is next. I'm very limited by the game engine.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 229
Joined: 21 Feb 2013, 03:21
Location: Los Angeles, CA

Re: Fallout 3 / New Vegas 0.267

When I use EnableUnsafeMemoryHacks=true my game never lags but if set to false, then I get lag every few seconds and more often if I am spinning the view in game. As I replied in the "VRamSizeTest" thread, I have 12GB VRAM Titan X and 16GB RAM the tool reports 20064. Even with that value set the lag remains. I have also tried 126, 256, 512, and 1024 for ReservedMemorySizeMb with no noticeable difference. Does anyone else have this issue? I am happy that EnableUnsafeMemoryHacks works. Boris, can you explain what this is doing?
_________________
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.267

If lags happen really only when rotating camera and/or every few seconds, then i think it's game trying to manage textures and don't keep them in memory. When EnableUnsafeMemoryHacks=false set, the difference by performance and lags is only in making copy of every texture, verify it if size not match resolution*pixelsize, transfer to enboost.exe. When i did measurements with old amd system, texture creation performance is about 2 times lower compared to EnableUnsafeMemoryHacks=true and another half if compression enabled. All i can do is to add statistics of ENBoost.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 229
Joined: 21 Feb 2013, 03:21
Location: Los Angeles, CA

Re: Fallout 3 / New Vegas 0.267

All i can do is to add statistics of ENBoost.
This would be very enlightening to see so please do.
_________________
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.267

Did some changes to ENBoost and planning to release new version soon.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: Fallout 3 / New Vegas 0.267

number6 - Have you tried to change "ReduceSystemMemoryUsage" to false? Some users, of my preset, have had problems with heavy FPS drops and it helped.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Post Reply