Fallout 3 / New Vegas 0.267
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- *blah-blah-blah maniac*
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Re: Fallout 3 / New Vegas 0.267
If you mean points, it's because shadowmask parameter in skyrimprefs.ini. If pixelated shadows look similar to vanilla game and it not changes much with shadow blurring range parameter - nobody know why this happen for some users.
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Re: Fallout 3 / New Vegas 0.267
Hey Boris,
Are you planning on creating ENB for Fallout 4? Or are you done with the Fallout series?
Are you planning on creating ENB for Fallout 4? Or are you done with the Fallout series?
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Re: Fallout 3 / New Vegas 0.267
I'm waiting for Fallout 4 as next project for modding and hope to do something similar to Skyrim version. I hope Bugthesda will not bring any surprises like Rockstar did.
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Re: Fallout 3 / New Vegas 0.267
Cool, I'm looking forward to what you come up with for the game.
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Re: Fallout 3 / New Vegas 0.267
It's supposedly running on an updated version of the Creation Engine (same engine as Skyrim) so I would assume it would be fairly easy to do similar work as Skyrim. Bugthesda isn't known for doing much as far as changing their tech over time goes, at least at the foundational levels so hopes should be high!
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Re: Fallout 3 / New Vegas 0.267
There's no chromatic aberration functionality to tweak in this? Any other way to add it in? For stars and stuff.
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Re: Fallout 3 / New Vegas 0.267
Boris, not sure if you've seen the Fallout 4 PC screenshots but it looks like it could use your magic... The AO in particular looks pretty bad, I think yours would look much better.
Also I totally see what you meant about physical based rendering all the time ago, it looks as if everything is plastic and dull, nothing is shiny.
Also I totally see what you meant about physical based rendering all the time ago, it looks as if everything is plastic and dull, nothing is shiny.
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- *sensei*
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Re: Fallout 3 / New Vegas 0.267
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Re: Fallout 3 / New Vegas 0.267
chiknnwatrmln
Fallout 4 is my next project for modding.
AgainstAllAutority
Can't answer, i always using old version of the drivers and believe this is the best for old hardware. Bug may appear because of mod(s) incompatibility and/or invalid setting in fallout config file. Of course crapware is another pain in the butt which fails with transparency first of all, so make sure you don't have any of these (no Steam overlay too).
Fallout 4 is my next project for modding.
AgainstAllAutority
Can't answer, i always using old version of the drivers and believe this is the best for old hardware. Bug may appear because of mod(s) incompatibility and/or invalid setting in fallout config file. Of course crapware is another pain in the butt which fails with transparency first of all, so make sure you don't have any of these (no Steam overlay too).
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Re: Fallout 3 / New Vegas 0.267
The Fallout4 the next Creation Engine feature list looks like the Boris ENB list.
https://bethesda.net/#en/events/game/th ... 5/11/04/45
I'm glad Bethesda made Fallout4 64bit OS only, so no more 3.2GB limitation. I didn't see the Global Lighting feature, but is the Tiled Deferred Lighting the same?
https://bethesda.net/#en/events/game/th ... 5/11/04/45
I'm glad Bethesda made Fallout4 64bit OS only, so no more 3.2GB limitation. I didn't see the Global Lighting feature, but is the Tiled Deferred Lighting the same?
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AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
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OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE