DX8 to DX9 convertor 0.036

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

DX8 to DX9 convertor 0.036

DX8 to DX9 convertor

Based on previous 0.035 version, just fixed bugs which i found. Unfortunately Silent Hill 3 game can't be adopted easily, but i'll try to find solution which will not take too much of my time.

EDIT: no, Silent Hill 3 shaders contain bugs which can't be automatically fixed by recompilation. Here is an example of shaders they did, dublicated code and declarations (vertex shaders contain mostly noninitialized vector components bugs and fog register bugs):

Code: Select all

    ps_1_1
    // ps.1.1
tex t0
tex t1
tex t3
mul_x2 t3.rgb,t3,v1
add_sat r0,v0,t3
mul t1.rgb,t1,r0
mul r0,t0,r0
mul r1,t1,v0.a
mad r0.rgb,r1,t0.a,r0
+mov r0.a,t1

    tex t0
    tex t1
    tex t3
    mul_x2 t3.xyz, t3, v1
    add_sat r0, v0, t3
    mul t1.xyz, t1, r0
    mul r0, t0, r0
    mul r1, t1, v0.w
    mad r0.xyz, r1, t0.w, r0
  + mov r0.w, t1
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 1
Joined: 29 Nov 2014, 13:00

Re: DX8 to DX9 convertor 0.036

Борис, расскажите, пожалуйста, о назначении конвертера. Всегда задавался вопросом, зачем он нужен.

Offline
Posts: 8
Joined: 21 Jan 2012, 20:08
Location: Россия, Чусовой

Re: DX8 to DX9 convertor 0.036

Борис, спасибо за обновлённый конвертер. С этой версией, наконец-то, корректно работает Chaser! :D

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: DX8 to DX9 convertor 0.036

kunili
С помощью конвертора можно запускать старые версии (0.076 и ранее) ENBSeries под dx9 или SweetFx с играми, которые сделаны для dx8/8.1
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 1
Joined: 24 Jan 2015, 20:26

Re: DX8 to DX9 convertor 0.036

EDIT: russian language prohibited.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: DX8 to DX9 convertor 0.036

On the web site enbdev.com
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 9
Joined: 10 Nov 2014, 05:04

Re: DX8 to DX9 convertor 0.036

ENBSeries wrote:DX8 to DX9 convertor

Based on previous 0.035 version, just fixed bugs which i found. Unfortunately Silent Hill 3 game can't be adopted easily, but i'll try to find solution which will not take too much of my time.

EDIT: no, Silent Hill 3 shaders contain bugs which can't be automatically fixed by recompilation. Here is an example of shaders they did, dublicated code and declarations (vertex shaders contain mostly noninitialized vector components bugs and fog register bugs):

Code: Select all

    ps_1_1
    // ps.1.1
tex t0
tex t1
tex t3
mul_x2 t3.rgb,t3,v1
add_sat r0,v0,t3
mul t1.rgb,t1,r0
mul r0,t0,r0
mul r1,t1,v0.a
mad r0.rgb,r1,t0.a,r0
+mov r0.a,t1

    tex t0
    tex t1
    tex t3
    mul_x2 t3.xyz, t3, v1
    add_sat r0, v0, t3
    mul t1.xyz, t1, r0
    mul r0, t0, r0
    mul r1, t1, v0.w
    mad r0.xyz, r1, t0.w, r0
  + mov r0.w, t1

So there's no hope for this game ? What about silent hill 4 ?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: DX8 to DX9 convertor 0.036

I don't like SH4 and don't have it any more, buying it is bad idea and actually it not available for sale at all.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 9
Joined: 10 Nov 2014, 05:04

Re: DX8 to DX9 convertor 0.036

ENBSeries wrote:I don't like SH4 and don't have it any more, buying it is bad idea and actually it not available for sale at all.

Yeah it's not the best silent hill game out there, i know, but i would be fun to play in 3d, if only tridef would not be limited to dx9 games...:(

So for silent hill 3 there's no hope right ?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: DX8 to DX9 convertor 0.036

I can't manually modify so many bugs in SH3 shaders, i'm very forgetful person and will do mistakes with such boring task which will be even harder to find and fix. And nobody guarantee that these shaders at the game start are all in-game, so i need to play the game entirely. This not worth it, unless game will be available on Steam or GOG instead of torrents with no peers (even in that case will take half month to carefully modify all shaders). The best way to let this happen is to ask game fans for help forcing trademark owner to publish it (even old Tomb Raider available on Steam).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply