GTA San Andreas 0.248

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Re: GTA San Andreas 0.248

It's how reflections made, from screen image.
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Re: GTA San Andreas 0.248

In versions pre-0.238, there was an option which actually did a great job at avoiding the transparent look of screen-space reflections: ReflectionFlip. It just mirrored the reflection horizontally. Kind of miss that in 0.248.

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Re: GTA San Andreas 0.248

Mod updated without version change
Added normal map, new transform matrices and camera position to the enbeffectprepass.fx shader file.
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Re: GTA San Andreas 0.248

Great

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Re: GTA San Andreas 0.248

Can I please ask the proper method to allow ENB 0.248 to work with the current Steam build of GTA San Andreas? Or do need to use a different version of GTA SA (and if so, which one please?)

When I try with the Steam version of the game, it simply fails to startup...
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Re: GTA San Andreas 0.248

Everybody use first version of the game, all mods made for it. Nobody care about steam version or any updates. I don't think that mod will work with it, it's not generic.
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Re: GTA San Andreas 0.248

ENBSeries wrote:Mod updated without version change
Added normal map, new transform matrices and camera position to the enbeffectprepass.fx shader file.
I just found out about this, awesome!
Thanks, now raymarched objects don't twitch anymore randomly, I noticed that game seems to modify near and far planes depending on camera distance to objects or when in vehicles etc.
Here's some raymarched water, thanks to your new features. I know it looks shitty atm but better than nothing, I guess. However it cannot change color depending on daytime or weather but that's something I have to live with, I guess. I do it height based due to the lack of water mask.

Image

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Re: GTA San Andreas 0.248

Have u any ideas to activate lens-dirt in the new version?

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// Lensdirt settings - Must have "UsePaletteTexture" enabled in the enbseries.ini file for these settings have an effect.
// Never use colorcorrection enbpalette and lens enbpalette at the same time!!
float 	LensDirtThreshold 	= 25.0;
float 	LensDirtPower 		= 7.0;

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Re: GTA San Andreas 0.248

These are not parameters from default mod shaders, so you should ask the author of custom shader/preset.
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Re: GTA San Andreas 0.248

Could you please fix enbseries 0.248 for Windows 10?
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