Boris, thanks for looking into my previous post.
I have another question
I remember you mentioned that this game renders every triangle separate. I think this is what is creating some white spots appearing in the edges of those triangles. Please see the white dots in the images below. My impression is that the dots are gaps between the rendered triangles, maybe just one pixel big, but because they are full bright white spots the shaders pick them as a flare or bloom source. They flicker as they appear and disappear from one frame to the next.
Is this some sort of background color behind the rendered image? IS it there anything we can do in our end to fix this? Can we set the color of what shows at the edge of triangles to black? Tha would be enough to make it almost invisible.
Thanks again for the ENB. It's an amazing tool.
Blade Of Darkness 0.242
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Re: Blade Of Darkness 0.242
I saw this bug once, but after some code changes it goes away. Happen when hdr enabled, so it's specific math produce the bug, for example negative values generated or accumulation when several frames drawed. Of course this appear when triangles have holes between them while drawing, lack of precision. I can't fix, because don't see this myself, so give me at least save and your preset.
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Re: Blade Of Darkness 0.242
I've sent you a pm with the files.
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Re: Blade Of Darkness 0.242
I'll check it a bit later, have big fight with bugs of shader compiler last days.
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Re: Blade Of Darkness 0.242
Version updated, download again
Reduced bug of not precise drawing of triangles by clearing background with black color.
Reduced bug of not precise drawing of triangles by clearing background with black color.
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Re: Blade Of Darkness 0.242
All ingenious is simple. :mrgreen:ENBSeries wrote:by clearing background with black color.
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Re: Blade Of Darkness 0.242
That's great Boris. I haven't tested it too much yet but I gave it a short run and the white dots seem completely gone.
ENB strikes again!!
ENB strikes again!!
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Re: Blade Of Darkness 0.242
Don't know what your videocard is, but preset you gave me have very low quality ssao, it looks just as noise, it amount also very low, so no sence to use at all.
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Re: Blade Of Darkness 0.242
Keep in mind the settings I gave you had the lighting boosted up to see the dot problem better. MAybe that made the AO less visible. I'm not sure
I have a geforce 460M on a laptop. Kind of midrange card I guess. I kept the settings low because I wanted to keep a playable performance.
I can definitely see the AO in my current setting, although the quality values are the same I sent you. Is a bit noisy but I want the MOD to be playable by most people. I may work on a high quality version for those with good cards. I'll have another look into it anyway.
I'm about to finish my MOD+ENB setup, so I'll PM it to you so you can have a look if you have the time.
I have a geforce 460M on a laptop. Kind of midrange card I guess. I kept the settings low because I wanted to keep a playable performance.
I can definitely see the AO in my current setting, although the quality values are the same I sent you. Is a bit noisy but I want the MOD to be playable by most people. I may work on a high quality version for those with good cards. I'll have another look into it anyway.
I'm about to finish my MOD+ENB setup, so I'll PM it to you so you can have a look if you have the time.
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Re: Blade Of Darkness 0.242
Please do not send me pm for testing, i'm very busy these days, better report only issues.
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