Blade Of Darkness 0.242

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Blade Of Darkness 0.242

Blade Of Darkness / Severance: Blade Of Darkness

ENBSeries graphic mod 0.242 beta
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 289
Joined: 08 Dec 2012, 23:05

Re: Blade Of Darkness 0.242

Oh wow! :shock:
Will this add DX11 support, parallax mapping and tessellation into my BoD? xD
_________________
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64

Offline
User avatar
*sensei*
Posts: 316
Joined: 12 Aug 2013, 18:55
Location: Scotland

Re: Blade Of Darkness 0.242

I REMEMBER THIS GAME!

Oh god yes!
_________________
Intel i7 6700k | AMD Vega 56 8GB | 2x16GB DDR4 @ 3000mhz | Windows 7 64bit | Creative Soundblaster X-Fi Titanium Fatal1ty Pro | Asus z170 Pro Gaming

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Blade Of Darkness 0.242

Version updated, download again
Added ssao/ssil, fixed depth issues, changed anisotropic filtering code to fit this game. Toggling mod off still not work, but at least game is playable now with the mod.
I recommend to use high ranges of ssao to reduce trianglulation artifacts.
Performance is awful, i don't want to do any optimizations now and game itself with glide draw in very slow way each triangle separately.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 596
Joined: 25 Feb 2012, 01:30
Location: Somewhere between the Wastelands and Notepad++

Re: Blade Of Darkness 0.242

No. No no no. No. No way. No way you did this. Oh, man, you said you liked the game and were willing to try, but it's been so long ago, so I thought you had forgotten. What a christmas present. I have to run off to the basement now to find my old box of this game.

Thanks. I can't wait to see what you've done.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

Offline
Posts: 36
Joined: 30 Nov 2013, 09:03

Re: Blade Of Darkness 0.242

Thanks for posting this out boris. I'll start playing with this new version.

Offline
Posts: 36
Joined: 30 Nov 2013, 09:03

Re: Blade Of Darkness 0.242

Boris,
This thing rocks!! everything seems to work great. I'll keep playing with it as my old setup for 0.158 doesn't work anymore.

bug report:
the ForceAnisotropicFiltering=true creates a blue dark color over geo depending on the angle.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 530
Joined: 30 Jan 2012, 13:18

Re: Blade Of Darkness 0.242

Nice, I always wanted ENB for that game!

Any chance of SSAO/SSIL implementation into 0.238?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Blade Of Darkness 0.242

piltrafo
What is it "geo"? Screenshot please.

Marty McFly
Wrong topic and old versions of gtasa have more features than latest, no reason to ask anything from completely new version.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Ou.
Offline
User avatar
Posts: 9
Joined: 11 May 2012, 20:56

Re: Blade Of Darkness 0.242

Вот так подарочек на Новый год. Спасибо!
Post Reply