Fallout 3 / New Vegas 0.232

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Fallout 3 / New Vegas 0.232

Fallout New Vegas / Fallout 3

ENBSeries graphic mod / ENBoost patch 0.232

Added precision parameter for ambient occlusions to control noise at cost of performance (the same as in Skyrim version). Modified shadows to make them smoother, requested because shadows accenting polygonal simplicity of the faces.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 45
Joined: 11 Jun 2013, 22:15

Re: Fallout 3 / New Vegas 0.230

Thank you, Boris. I've been playing a lot of Fallout 3 lately since your last ENB update. Can't wait to try this out later today.

Offline
Posts: 51
Joined: 24 Jul 2013, 16:03

Re: Fallout 3 / New Vegas 0.230

Boris, just a clarification; the transparency fixes that you said you won't do, does that include the issues with hair and beards?

If not, could you look into fixing it?

Thanks for the update btw.
_________________
Intel i5 4590 / Sapphire R9 290 Tri-X / 8GB RAM / 2 TB HDD / Windows 7 x64

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.230

Transparency issues is not my problem, i can't fix without touching other objects. Edit models instead to use proper alpha test value.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.230

Version updated

Restored that damned transparency fix, any complains will be punished.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 397
Joined: 16 Mar 2013, 16:28

Re: Fallout 3 / New Vegas 0.230

What transparency fix ?
I have no transparency issues at all.
Please don't hit me for asking !

Only some shadow issues being rendered incorrect, and i discovered it is only on the ground, shadows on all other objects are correct.
Just terrain shadows use a game terrain texture for shadowing.

Thanks for your continuing work on the ENB Boris, it is very much appreciated.
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.230

Some hairs have artifacts when detailed shadows or ssao applied, because their transparency is zero, but depth in such places is drawed like opaque.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 2
Joined: 31 Oct 2013, 20:20

Re: Fallout 3 / New Vegas 0.230

Thank you Boris for your continuing support for FO3/FONV even though I know at times you want to give up this version of the Gamebryo engine... :-)

I just downloaded version 232.

Offline
*sensei*
Posts: 397
Joined: 16 Mar 2013, 16:28

Re: Fallout 3 / New Vegas 0.230

Oh that transparency, i edited the hair meshes to alpha blend (value 120) so i do not have a transparency problem.
whenever i encounter a problem like that i edit the mesh.
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.

Offline
User avatar
Posts: 24
Joined: 01 Dec 2012, 11:28
Location: Italy

Re: Fallout 3 / New Vegas 0.230

About the SFX thing not working in thw 232 version in pics...
does anyone knows how to take pics with SFX?

i have the 1.3 version i tried updating with 1.4 but still i don't know how to take pics...tried the skyrim one with pics taking but gave me CTD...

and have u tried value 40 for hairs?
for me fixes most of the thing except rendering ordr of faces...
Post Reply