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 Post subject: TES Skyrim 0.204
PostPosted: 17 Aug 2013, 09:48 
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The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod / patch ENBSeries 0.204

This version have same code of memory manager as test version 4 of 0.202 (by response of testers), but main difference is in multithread locking operations, reworked them to exclude deadocks (which produced freezes with timeout in 0.202), but for performance reasons restored partially multithreading without blocking for textures which loading. For me stutter occur when cells loading, but it's because of compression (to decrease memory cost in 1.5 times) and double work to fix game bug with textures when their quality in video options set to not "high", guess later i can fix that by adding another thread for such computations. Waiting of test results to understand where to move next.

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 Post subject: Re: TES Skyrim 0.204
PostPosted: 17 Aug 2013, 09:57 
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Joined: 19 Jul 2013, 13:04
Posts: 659
works good after i fixed the reason for a lot of stutter earlier.

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
DisablePreloadToVRAM=false
EnableVSync=false
WaitBusyRenderer=false
EnableFPSLimit=false

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Last edited by charlievoviii on 17 Aug 2013, 14:29, edited 2 times in total.

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 Post subject: Re: TES Skyrim 0.204
PostPosted: 17 Aug 2013, 11:16 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
OK this one better than 0.201 and 0.202
Did not CTD for me.
Does not stutter anymore once cell loading is complete
Only 0.5 - 1.5 second delay/stutter when loading cell.
Occasional 0.5s stutter when rotating camera. Not really big problem
Did not need to purge vram in 3 test location.

Edit : Settings i used for this test
Code:
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
DisablePreloadToVRAM=true

Vsync on, fps limiter off, physics fix on.

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Last edited by DigitalPrinceX on 17 Aug 2013, 11:34, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.204
PostPosted: 17 Aug 2013, 11:25 
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*sensei*
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
Boris
Run without variables I mention on 0202 post earlier:
Huge difference for me, on about 18 min long run I got two really tiny freezes marked with X (first while riding, 2nd on a loadscreen), Im not sure what happen where I marked with O but I didnt notice anything :>
Going to try a lower ReservedMemorySizeMb, see if it helps on the tiny freezes. Do DisablePreloadToVRAM only help when clicking button, or will it also prevent freezes? :>
Cell loads seem really light now, performance seem very nice. Maybe alittle lose control feel, some other versions it seem more direct. But I rather have less freezes instead if I had to choose^^
0204: Default Ugrid
Image
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
DisablePreloadToVRAM=false
EnableVSync=false
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0
FixPhysics=true

Edit:
This one clearly wants lower ReservedMemorySizeMb than previous versions, got couple tiny freezes on 384MB too thou. But it run alot better. Next 256Mb I guess :>
0204:
ReservedMemorySizeMb=384
Image

People should try lower ReservedMemorySizeMb than usual ^^

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 Post subject: Re: TES Skyrim 0.204
PostPosted: 17 Aug 2013, 12:25 
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Joined: 31 Mar 2012, 15:06
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Much better than 0.202 using same settings.
Less stutter, no more stutter of freezing in loading screens.

ReservedMb tested with 512, 768, 1024.
uGrids 5 a/o 7, will try 9 for pleasure :D

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 Post subject: Re: TES Skyrim 0.204
PostPosted: 17 Aug 2013, 13:02 
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Joined: 18 Jul 2013, 13:08
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Tested 0.204 - good 30min exterior run

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=360
EnableUnsafeMemoryHacks=false

Stutter about the same as 0.202 test 4, a bit in first min, then some minor on cell loads, but otherwise not too bad

No freezes at all with 0.204 (did have some 2-5 sec freezes on further testing with 0.202 test 4)


Have been re-testing some previous versions and best performing one for me was 0.201 (test version 30/08 20:11) - for me any way this was ultra smooth (like 0.200) compared to newer versions - next to no stutters, no freezes, but higher VRAM usage - but I know this didn't work for everyone

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 Post subject: Re: TES Skyrim 0.204
PostPosted: 17 Aug 2013, 13:04 
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*sensei*
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Joined: 03 Mar 2013, 18:42
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Good news everyone^^
Zero freezes at 256MB on a 18min run and performance was just sick :D
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Just awesome Boris, I am almost speechless :)

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 Post subject: Re: TES Skyrim 0.204
PostPosted: 17 Aug 2013, 13:17 
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Joined: 01 Jul 2013, 13:20
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Yersinia79 wrote:
Good news everyone^^
Zero freezes at 256MB on a 18min run and performance was just sick :D
Just awesome Boris, I am almost speechless :)


enblocal.ini settings other than 256?

I got 1 freeze to death in almost 45min, it's recurrent (freeze while crafting Regal huntsman armor at the forge, i'll check further)...

Stutter is OK, not aggressive as before, but still quite noticable..

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 Post subject: Re: TES Skyrim 0.204
PostPosted: 17 Aug 2013, 13:23 
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*sensei*

Joined: 08 Dec 2012, 23:05
Posts: 289
I just run all around Skyrim at speedmult 500, and it's absolutely amazing i must say. It freezes sometimes for a second to load cells, but no damn CTD. I was even able to pass through some geometry that was still being loaded, and end up under Windhelm. So, this one looks very good.

off: Is there any Flash costumes in Skyrim? Just imagine how fun it will be to do test runs in such a suit. xD

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 Post subject: Re: TES Skyrim 0.204
PostPosted: 17 Aug 2013, 13:24 
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
sonnhy
Like I posted earlier, only ReservedMemorySizeMb changed :)
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=256
EnableUnsafeMemoryHacks=false
DisablePreloadToVRAM=false
EnableVSync=false
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0
FixPhysics=true

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