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 Post subject: Re: TES Skyrim 0.201
PostPosted: 14 Aug 2013, 18:32 
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Joined: 12 Aug 2013, 20:38
Posts: 77
You asked me if the crashes happened without ENB, I tested and said they did happen without enb and that my game must have gotten corrupted and apologized for wasting your time. So I did a fresh install of the game, added 100 little mods that are all STEP approved to work together, and did the test I showed you. I suspect my crashes are from memory or VRAM because each update of your mod has stabilized my game more and more. I am sorry if I was unhelpful. I will do a vanilla install with nothing but optimized high resolution pack and unofficial patches and run another test and see what happens. I am sorry if I upset you.


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Tomoko
 Post subject: Re: TES Skyrim 0.201
PostPosted: 14 Aug 2013, 18:50 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
This is old mod versions for user zoley88, others don't download them!

EDIT: deleted

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 14 Aug 2013, 19:07 
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*blah-blah-blah maniac*
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midhras
I have no idea what svchost is doing in your case, these processes have many different functionalities. For me no difference.

refusedzero
I have no idea how to help you, graph is fine by memory, both vram and ram.

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 14 Aug 2013, 19:11 
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Joined: 14 Aug 2013, 17:36
Posts: 2
ENBSeries wrote:
This is old mod versions for user zoley88, others don't download them!


thanks for the pack but its still problematic.
i read somewhere that the SSAO may be a problem, dunno...
btw when i launch, it says hardware AA detected, some features disabled etc.


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 Post subject: Re: TES Skyrim 0.201
PostPosted: 14 Aug 2013, 19:19 
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*sensei*
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
Boris
Also had freezes with last version, but I solved it kinda:
These settings is like nitro fuel for my computer. Small cell load stutter now and then, but control reaction is really smooth. Everything just works like a charm, cells loading well in advance and so on ^^
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false

EnableVSync=false
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0

1st run :FixPhysics=false // 2nd run :FixPhysics=true
1st run was slight smoother I think, but replicateing 13-16 min run is kinda hard (different weather/mobs and so on) .
Test is mostly full speed on horse thru different terrain, with fast travels inbetween. Default Ugrid settings.
At end I went to Whiterun ran inside Dragonreach, outside again, run into one of the shops, go out again and exit game. Both runs was kinda perfect ^^
ImageImage
Either way you rock Boris :D

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Last edited by Yersinia79 on 14 Aug 2013, 19:56, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 14 Aug 2013, 19:35 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Posted many trial error results but never posted my config of enblocal. Here it is-

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
DisablePreloadToVRAM=true

[FIX]
FixPhysics=true

I dont use fps limiter, and have vsync on. Never had any physics bug ever.

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 14 Aug 2013, 19:59 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
zoley88
Turn off antialiasing, especially in drivers control panel.

Yersinia79
With those setting you don't use memory manager.


Found that when reserved memory size set to 1024 for me (x86 winxp with official hd texture pack), game crashing. Of course i understand why, but is this case require fixing by automatically reducing reserved memory and ignoring user config? If i'll do such code, other users may get negative results. Does anybody have issues which require ReservedMemorySizeMb to be set greater than 512? Because for me better to make it max value =512 and to forget about problems on x86 systems (2 gb for each process only). Othersize i can make code for saving data to files or to swap file, but it degrade performance when textures and geometry loading and when alt+tab toggling (path to disk for temporary files, to RAM disk? not much users know how to use this and enbhost is same, but 10 times faster). Enbhost process is nice solution, but it not work for all users (because of users themselves) and it's not help much when ram is 2 gb only. From other side, who in the hell install texture mods and increase details of the game with 2 gb ram and with x86 os? I don't need to bother, probably. What do you think?

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 14 Aug 2013, 20:11 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Try detecting OS type, if 64bit do not limit it. If 32bit limit it to 512. Possible?
I never tested with 1024 but users with 4GB vram did. Maybe they like it, i dont know. I do not yet "Feel" the need of increased over 512 in my system.

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 14 Aug 2013, 20:16 
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*sensei*
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
ENBSeries wrote:
Yersinia79
With those setting you don't use memory manager.

I know that´s why I wrote I kinda solved it, but only this make the freezes go away at the moment and they work really well :> I will test it again next version^^

I dont mind if ReservedMemorySizeMb is capped to 512MB, difference between it and above have been usualy minor if anything on all versions. Unless someone CTD/crash with 512 or less like you say :)

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Last edited by Yersinia79 on 14 Aug 2013, 20:22, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.201
PostPosted: 14 Aug 2013, 20:20 
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*blah-blah-blah maniac*
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Joined: 18 Jul 2013, 13:08
Posts: 541
Location: UK
Hi Boris

I've been consistently using these settings for last few versions now and they seem the most stable and have best performance for me:

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=360
EnableUnsafeMemoryHacks=false

Was getting more crashes when using higher values (over 512mb) of ReservedMemorySizeMb, 360mb is working well for me with 0.201 so no need for higher setting than 512. The enboost solution in conjunction with the memory management tweaks give me a really stable and high performing Skyrim - even with crazy amounts of mods and textures. I couldn't run my current Skyrim setup without your mod.

Incidentally VRAM management is defiantly better in last version:
Image
This Whiterun test goes in out of buildings about 20 times with no crash as VRAM is periodically reduced (not by me), previous versions just built on VRAM as you entered/exited each building until eventual crash after vram maxed

Not sure what else you can do with the memory other than minor teaks/optimizations? Think you've done a fantastic job for the Skyrim community - thank you

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