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 Post subject: Re: TES Skyrim 0.187
PostPosted: 07 Jul 2013, 09:30 
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SirCrest
Boris was talking about Supersampling long ago, and recently as well.
If ENBSeries implements *REAL* SSAA, then it'll be fantastic.

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Tomoko
 Post subject: Re: TES Skyrim 0.187
PostPosted: 07 Jul 2013, 10:23 
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Joined: 07 Mar 2013, 10:14
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Okay finally got around to messing with ENB again! Like most of the new features.
However I have found out a few issues.

The more serious ones. I cannot seem to get ANY response from altering the IBL settings at all! (Yes I have it turned on :P)
It is the same with Subsurfacescattering. There are also a few others around the list that I forgot atm, but just wondering if anybody else have run into that.
Tried this for both v.186 v.187 and since yesterday v.188

Also I have a request. Is it strictly required that there are alot of redundant entries in the GUI ?
Like SunIntensityNight etc.
It seems to me that the GUI could get rid of quite a few items like that.


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 Post subject: Re: TES Skyrim 0.187
PostPosted: 07 Jul 2013, 10:55 
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I don't know the bugs you mentioned and code of that things was not changed long time ago.
Quote:
Is it strictly required that there are alot of redundant entries in the GUI ?

Yes. Time dependent parameters internally made as single variable with own list of functions, i can't each one make unique, it's a lot of programming.

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 Post subject: Re: TES Skyrim 0.187
PostPosted: 07 Jul 2013, 12:27 
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Aiyen wrote:
Okay finally got around to messing with ENB again! Like most of the new features.
However I have found out a few issues.

The more serious ones. I cannot seem to get ANY response from altering the IBL settings at all! (Yes I have it turned on :P)
.


Same here but SSS is normal but IBL is the same i could before enable it runtime but now 0 effect not sure why, but im currently looking into the new 188 maybe i find why IBL stopped also i have all tested enbseries.dll so i can fast revert back and see actualy when it stopped working (version), before it was easy to see if it's active you just pushed it up super high and everything would be almost blue but now it has as you experience for me 0 effect, thought i would be alone with this issue, i think in my 166 beta setup it still worked gonna check that :)
Boris is IBL dependent on the pallete texture ?

PS: Lesson learned never try to replace enbseries.dll if the ENBInjector is still running it's no problem to replace it but without restarting it, it crashs after Savegame load (most probably parts of the old dll code are still active and clash with each other) ;)

Boris i asked you long time back this question you seemed to never answered it but is it normal that the enbinjector.exe is taking constantly 14% of CPU when in idle and waiting for executable hooking ?

State of the thread is changing all the time from Running to Wait:DelayExecution and that eats a lot of CPU cycles

0, ntoskrnl.exe!PoStartNextPowerIrp+0x17e7
1, ntoskrnl.exe!KeAcquireSpinLockAtDpcLevel+0x93d
2, ntoskrnl.exe!KeDelayExecutionThread+0x186
3, ntoskrnl.exe!NtWaitForSingleObject+0x16e
4, ntoskrnl.exe!KeSynchronizeExecution+0x3a23
5, wow64cpu.dll!TurboDispatchJumpAddressEnd+0x6c0
6, wow64cpu.dll!TurboDispatchJumpAddressEnd+0x56b
7, wow64.dll!Wow64SystemServiceEx+0x1ce
8, wow64.dll!Wow64LdrpInitialize+0x429
9, ntdll.dll!RtlIsDosDeviceName_U+0x24c87
10, ntdll.dll!LdrInitializeThunk+0xe
11, ntdll.dll!ZwDelayExecution+0x15
12, KernelBase.dll!Sleep+0xf
13, ENBInjector.exe+0x1f6f
14, kernel32.dll!BaseThreadInitThunk+0x12
15, ntdll.dll!RtlInitializeExceptionChain+0x63
16, ntdll.dll!RtlInitializeExceptionChain+0x36



PS: I can also confirm that latency of inputs to the console has greatly reduced :)

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 Post subject: Re: TES Skyrim 0.187
PostPosted: 07 Jul 2013, 13:52 
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Joined: 15 Apr 2013, 12:02
Posts: 109
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I am using 0.188 from download page. EVGA 660 GTX stock, single card, 320.49 drivers. Forcing AF through nVidia Control Panel, everything else is stock/defaulted.

IBL seems to work for me only while in exterior cells, no change at all while in interior cells. (Tested with ONLY TAA+SSAO/SSIL+IBL enabled)

Sunglare bleed through fixed for me...

TAA has ghosting effect on "Dawnguard" type glowy gems as seen in some of Jaysus Swords. Probably mesh issue and not ENB.


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 Post subject: Re: TES Skyrim 0.187
PostPosted: 07 Jul 2013, 14:01 
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I replied at least in 4 different topics about injector cpu time cost. When waiting of process it cost performance, when injected it enter in sleep state. If you write several process names like tes_skse.exe, tesv.exe, etc, then injector will work not for free. Regarding 14% cost, for me it's about 2%, so this depends from os and cpu and i will not do any changes about that, there is nothing to fix.
Quote:
is IBL dependent on the pallete texture ?

No.

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 Post subject: Re: TES Skyrim 0.187
PostPosted: 07 Jul 2013, 15:32 
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Joined: 01 May 2013, 23:17
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Boris

Trying set couple of different weather setups bys using multipleweather option.
I'm trying to force current weather via console command
for example: fw 81a, sw 81a

But parameters don't appear in multipleweather window. That means my enbreferance file doesn't work properly ?

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 Post subject: Re: TES Skyrim 0.187
PostPosted: 07 Jul 2013, 17:07 
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Joined: 20 Mar 2012, 08:37
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Boris here is what currently happens with SSAO i can change AO intensity how i want nothing changes on the result except the hair and therefore a FPS drop of around 5 fps.

Image

Image

Nvidia Driver is 314.22 WHQL on a 460 GTX GF104 Fermi

The only part that is affected by all SSAO options is the Hair geometry and it's appearance the rest stays absolutely unchanged in the frame like it is fixed on the Hair ?

Image

Image

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim 0.187
PostPosted: 07 Jul 2013, 20:24 
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Joined: 25 May 2013, 09:47
Posts: 62
I tested out the new 0.188 and its great so far! Only thing is that the sun seems to shine(glow) throught the Mountains wich looks a bit odd.
(Nvidia GTX 670, latest stable driver). If you need my configs ill send it to you.

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 Post subject: Re: TES Skyrim 0.187
PostPosted: 07 Jul 2013, 20:33 
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Joined: 29 Jan 2013, 01:17
Posts: 450
Mangaclub wrote:
latest stable driver


That would be why.

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