Aiyen wrote:
Okay finally got around to messing with ENB again! Like most of the new features.
However I have found out a few issues.
The more serious ones. I cannot seem to get ANY response from altering the IBL settings at all! (Yes I have it turned on

)
.
Same here but SSS is normal but IBL is the same i could before enable it runtime but now 0 effect not sure why, but im currently looking into the new 188 maybe i find why IBL stopped also i have all tested enbseries.dll so i can fast revert back and see actualy when it stopped working (version), before it was easy to see if it's active you just pushed it up super high and everything would be almost blue but now it has as you experience for me 0 effect, thought i would be alone with this issue, i think in my 166 beta setup it still worked gonna check that

Boris is IBL dependent on the pallete texture ?
PS: Lesson learned never try to replace enbseries.dll if the ENBInjector is still running it's no problem to replace it but without restarting it, it crashs after Savegame load (most probably parts of the old dll code are still active and clash with each other)

Boris i asked you long time back this question you seemed to never answered it but is it normal that the enbinjector.exe is taking constantly 14% of CPU when in idle and waiting for executable hooking ?
State of the thread is changing all the time from Running to Wait:DelayExecution and that eats a lot of CPU cycles
0, ntoskrnl.exe!PoStartNextPowerIrp+0x17e7
1, ntoskrnl.exe!KeAcquireSpinLockAtDpcLevel+0x93d
2, ntoskrnl.exe!KeDelayExecutionThread+0x186
3, ntoskrnl.exe!NtWaitForSingleObject+0x16e
4, ntoskrnl.exe!KeSynchronizeExecution+0x3a23
5, wow64cpu.dll!TurboDispatchJumpAddressEnd+0x6c0
6, wow64cpu.dll!TurboDispatchJumpAddressEnd+0x56b
7, wow64.dll!Wow64SystemServiceEx+0x1ce
8, wow64.dll!Wow64LdrpInitialize+0x429
9, ntdll.dll!RtlIsDosDeviceName_U+0x24c87
10, ntdll.dll!LdrInitializeThunk+0xe
11, ntdll.dll!ZwDelayExecution+0x15
12, KernelBase.dll!Sleep+0xf
13, ENBInjector.exe+0x1f6f
14, kernel32.dll!BaseThreadInitThunk+0x12
15, ntdll.dll!RtlInitializeExceptionChain+0x63
16, ntdll.dll!RtlInitializeExceptionChain+0x36
PS: I can also confirm that latency of inputs to the console has greatly reduced

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