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 Post subject: Re: TES Oblivion 0.181
PostPosted: 01 Dec 2014, 09:03 
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Joined: 27 Nov 2014, 16:48
Posts: 4
Возможно тогда это поверхности фона дают такой эффект на впередистоящие прозрачные элементы (поглядел - на все, не только те два примера - просто при аддитивном блендинге не так заметно, как при альфе). А ссил я вообще не включал - ни то от отключеной синхронизации, ни то ещё от чего - толком разницы не увидел, зато некоторые элементы сцены начинали с ним мерцать.

В любом случае, так и не понял - затемнение огня итп - это нормально - или лечится какими-либо настройками?

PS есть подозрение, что проблема вообще в пользовательском шейдере HDR, который с анаморфными бликами от ньювегаса. Если реально без него ссао таких артефактов не создаёт - рыть код... или забыть, сменить пресет и наслаждаться... или просто ничего не делать :)


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 Post subject: Re: TES Oblivion 0.181
PostPosted: 01 Dec 2014, 10:35 
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Не могу толком что-то сказать, пока не увижу воочию. Однако огонь и всякие частицы прозрачные подвержены влиянию ссао, только в скайриме и гта4 применяю лишь на непрозрачных.

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 Post subject: Re: TES Oblivion 0.181
PostPosted: 01 Dec 2014, 20:24 
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Joined: 27 Nov 2014, 16:48
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Ээх, дело было не в бобине... DetailedShadows, увы. Пока, как понял, разве что отрубить и на штатный селф переключить, увеличив разрешение и число итераций фильтра. Извиняюсь, что ввёл в заблуждение.


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 Post subject: Re: TES Oblivion 0.181
PostPosted: 28 Dec 2014, 10:37 
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Joined: 25 May 2013, 09:47
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Greetings,

what do you think boris, would it be much work to add those Shader windows to the Oblivion enb? This would help a loooot, especially since i actually devlop a preset for it :D
Also weather supports would be a great thing to have ;)

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 Post subject: Re: TES Oblivion 0.181
PostPosted: 28 Dec 2014, 15:02 
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No, no and once again no. Gta5 is on it's way and i'm still not ready to it.

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 Post subject: Re: TES Oblivion 0.181
PostPosted: 01 Jul 2015, 02:25 
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Joined: 25 Jun 2013, 19:54
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Good news!
Thank you Boris!
(:3[Super!!]


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 Post subject: Re: TES Oblivion 0.181
PostPosted: 29 Aug 2015, 21:02 
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Boris my friend,

Any chance of an update for this great and much loved game?

Specifically, a shader window, ENBoost, and WeatherAndTime.

Thanks!

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 Post subject: Re: TES Oblivion 0.181
PostPosted: 29 Aug 2015, 21:27 
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I'd just like to backup what Phinix said. This game is a quite old but many still play it and I would love to develop a preset for it. Those updates, if possible, would be spectacular!

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 Post subject: Re: TES Oblivion 0.181
PostPosted: 30 Aug 2015, 00:24 
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There is an oblivion reloaded project, author of which spent much time to make mine and his mods compatible. I don't want to break that. Another reason i wrote several times - bugs, which i'm not able to find myself, but frequently reported. Oblivion isn't good game for modding graphics the way i do it, the goal for me was just personal requirement for better looking characters, ssao/ssil specially tweaked just for them, everything else is ugly.

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 Post subject: Re: TES Oblivion 0.181
PostPosted: 01 Sep 2015, 04:25 
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Joined: 20 Sep 2012, 00:20
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I can understand that. However, if you are talking about this one (Oblivion Reloaded) the author states:

Quote:
RELEASE v3.0 (september):
  • NEW OR's CORE (direct Gamebryo pipeline access, no more device hook)
  • ENBBoost compatibility...i hope!...100%


It would be SO nice to have the option to use Skyrim-level shader effects, but at the very least an in-game menu and built-in ENBoost for the Oblivion version would be ideal for optimizing this awesome yet technologically outdated game (god Oblivion's memory management sucks).

Just if you get bored, something to consider. ;)

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