TES Skyrim 0.170 beta

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TES Skyrim 0.170 beta

The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries 0.170 beta

Known bugs
Weathers not interpolated between each other and between default.

Changes
Added per weather editing system and new category for it [WEATHER] in enbseries.ini.

How it works
New folder enbseries contain weather files and main initialisation file _weatherlist.ini with all information how weathers are linked to files.

Code: Select all

[WEATHER001]
FileName=aaa.ini
WeatherIDs=10a243
FileName is the name of weather files which will be used if weather id is equal to WeatherIDs.
WeatherIDs is single line string, but it may have about 1000 variables which define weatherid of Skyrim. They must be separated by comma, break or tabulation. Values are hex type. Comment is ; or //.
For example:

Code: Select all

WeatherIDs=10a243 0x000081a 15e, 00012f89 ;any comment
[WEATHER001] - this is weather index (not ID!!!), maximal number of them is 98, [WEATHER000] is unused (reserved for internal use). I don't think that more than 98 will be required, but can do more by request.

Weather editor window activated only when EnableMultipleWeathers=true is set in enbseries.ini.
WARNING! Weather parameters in weather editor window are for current weather. In Skyrim weather divided in two - current and outgoing. I advise to force weather to current and then edit it, so no interpolation occur between different weathers. Game console commands for that are:
fw 81a
sw 81a
- force and switch weather to ID=81a
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Re: TES Skyrim 0.170 beta

I guess I'll have to cancel that weekend picnic. :roll: :D I'll test this out as soon as I get a chance!

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Re: TES Skyrim 0.170 beta

I've been testing and slowly implementin new parameters into my ENB setting. But what's wrong with enbeffect file ? it doesn't work properly. Doesn't matter what i change in that file, nothing happens. It's been like disabled

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Re: TES Skyrim 0.170 beta

Tansarville
I can't help, don't know what is set in your config and what weather is set (if active).
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Re: TES Skyrim 0.170 beta

@Boris,

Ok, I'm done fecking around. I'm about to give it spin. It might take some hours though.

(Knock knock)

Hey just a quick question(s). In the _weatherlist.ini one of the hex examples for "SkyrimCloudyMA" shows 0x0010a233 d4886. Is that just another way of inputting the Weather ID of 10a233? And what does the d4886 represent? Can I just remove that and use a standard Weather ID of 10a233 instead? Or does "SKyrimCloudyMA" have to be the hex value?

I was curious because the other example of 10a243 for "SkyrimCloudyTU" doesn't show a hex value. I would really like to avoid using hex values....too much headache. :x :lol:

--------> To make a long story short, can I change "WeatherIDs=10a243, 0x0010a233 d4886" to "WeatherIDs=10a243, 10a233" instead? I'm trying it right now while I wait for your response.

**UPDATE** Ok, it worked as I expected, but there's some new issues. I'll tell you in a bit. So far the new weather editing part is working at least, so great job there!

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Re: TES Skyrim 0.170 beta

I set those values as example which are valid inputs. 0x0010a233 and d4886 are both readed as hex, the x0010a233 or 0010a233 too.
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Re: TES Skyrim 0.170 beta

Ok, got it. And changes in the enbeffect.fx are showing up in the game, so that previous user must have did something wrong.

Please note that I'm using the same conditions as the previous test (only the files from the v0.170beta). Everything enabled in enbseries.ini and none were ignored, except supersampling and the FixTintGamma and RemoveBlur. I have those set to false.

In the enbeffect.fx I've enabled APPLYGAMECOLORCORRECTION, and increased the colorsaturation a bit to notice the graphics better. (Postprocess 2)
Last edited by Bronze316 on 25 May 2013, 07:49, edited 1 time in total.

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Re: TES Skyrim 0.170 beta

So which other bugs are?
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Re: TES Skyrim 0.170 beta

The LOD issue lasts for only 1 second now and then disappears.

Image


I'm still seeing this when the loading screen is almost completed with the task.

Image


New Issue: This appears to be broken eye adaptation. (everywhere in the game, day, night, etc.) I'm going to try tweaking some adaptation in the enbeffect.fx to see if it goes away.

Image


---------------------------

I haven't had a chance to check the other areas like that volumetric night fog. The eye adaptation is way off it seems, so that has to be fixed first. But I'll see if I can tweak it, then I'll have to take a break....whew! :lol:


**UPDATE** No luck. I'll need the HD6 eye adaptation code. I'll check it out tomorrow.

Last note. It happens even when the weather is forced (SkyrimClear, SkyrimStormSnow, SkyrimStormRain). Those are the only 3 that I've tried so far.

Last last note. In case you're wondering. I did use custom Weather ID's for those weathers, not the one's that were originally there. ----> WeatherIDs=c8220, c8221
Last edited by Bronze316 on 25 May 2013, 08:41, edited 1 time in total.

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Re: TES Skyrim 0.170 beta

The LOD issue lasts for only 1 second now and then disappears.
Unfixable.
I'm still seeing this when the loading screen is almost completed with the task.
Also, i don't see this, so experimenting is just a waste of time.
This appears to be broken eye adaptation.
It works for me and i didn't any changes to that code.
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