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 Post subject: Re: TES Skyrim 0.319
PostPosted: 26 Oct 2017, 20:23 
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*master*

Joined: 12 Feb 2014, 17:05
Posts: 190
complexfilter off
every effect off except adaptation and ssao/ssil

set ssao scales to 1.0 and SamplingRange to 0.4, EnableSupersampling=false
0.319 max fps ~72.3
test 1 max fps ~72.3
test 2 max fps ~72.3
(everything very jumpy but most of the time it is a max fps of those values, jumps down to 71.x and sometimes 73.x up, but not often, happens with all versions of dll)

set ssao scales to 1.5 and SamplingRange to 1.0, EnableSupersampling=true
0.319 max fps ~41.4
test 1 max fps ~41.4
test 2 max fps ~41.4
(very stable max fps, no jumps above 41.4 at all, mostly 41.2-41.4, looks pretty much the same with all versions)


... is this good or bad? :)

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Tomoko
 Post subject: Re: TES Skyrim 0.319
PostPosted: 26 Oct 2017, 21:22 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11508
Location: St.Petersburg
Thanks. Sadly it means that recent performance improvement trick in 3d graphics have zero impact in case of complex effects.

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 Post subject: Re: TES Skyrim 0.319
PostPosted: 26 Oct 2017, 22:43 
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*sensei*
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Joined: 09 Dec 2012, 00:29
Posts: 487
I've tested it too. On my old 780Ti, there is no difference when you are outside, but in Dragonsreach the test2 version is a little faster: 77,9fps - 0.319 and test1, test2 - 78,2fps.

Only AO activated.

[SSAO_SSIL]
EnableSupersampling=false
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=0.16
FadeFogRange=3.0
SizeScale=1
SourceTexturesScale=1
EnableComplexFilter=false
FilterQuality=-1
FilterType=2
AOAmount=1.0
AOAmountInterior=1.5
ILAmount=1.2
ILAmountInterior=1.7
AOIntensity=0.95
AOIntensityInterior=0.9
AOType=2
ILType=1
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true

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English is not my native language.

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 Post subject: Re: TES Skyrim 0.319
PostPosted: 28 Oct 2017, 00:35 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11508
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Version updated, download again
Increased performance of skylighting effect for middle/high setting of it (which actually same middle).

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 Post subject: Re: TES Skyrim 0.319
PostPosted: 28 Oct 2017, 06:51 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1428
Location: France
Glad to see you're still working on Skyrim.
Been off these last weeks but I'll dive into it again soon to experiment your new improvements.
Thanx for your dedication, Boris.

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K ENB Pure Light
Kountervibe ENB
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 Post subject: Re: TES Skyrim 0.319
PostPosted: 30 Oct 2017, 17:04 
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Joined: 26 Apr 2014, 17:19
Posts: 23
Small question.
Soft particles flickering with camera movement is a issue with the meshes?


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 Post subject: Re: TES Skyrim 0.319
PostPosted: 30 Oct 2017, 21:55 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11508
Location: St.Petersburg
No. Without video hard to tell, but such effect depends from depth data, so any bugs means mostly that depth is not captured properly (bad drivers, crapware, wrong game ini setting).

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 Post subject: Re: TES Skyrim 0.319
PostPosted: 14 Nov 2017, 08:18 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11508
Location: St.Petersburg
Version updated, download again
Removed alpha channel data for input of dof and prepass shaders like it was in 0.308 and earlier versions. This feature is not very useful now, but some dof shaders have issues with alpha, so look different with 0.315/0.319, so instead of fix them i reverted code.

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 Post subject: Re: TES Skyrim 0.319
PostPosted: 18 Nov 2017, 09:23 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11508
Location: St.Petersburg
Version updated, download again
Removed alpha depth mixing from original depth for prepass and dof shaders. Seems this not work for some dof shaders, i don't want to dig why, not a big loss after all, just was my attempt in 0.315+ to make particles not blurred to background without adding one more depth texture for transparency only.

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 Post subject: Re: TES Skyrim 0.319
PostPosted: 20 Nov 2017, 19:30 
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Joined: 13 Sep 2017, 09:19
Posts: 13
Is there any way to disable the ENB shadow for just the first person hands?

When you use the mod "Enhanced Camera" it adds the player's full body model even when in first person view and so the player's body now casts a real shadow. (The mod uses a hybrid system where there's a player body model but also the regular first person hand models)

This means that when using both Enhanced Camera and ENB, you get weird double shadows because you have the real shadow for the full player body that is drawn just like any NPC shadow, and you also have shadows cast by the fake player first person hands.

Here is a screenshot with the player crouching with Enhanced Camera and ENB disabled:
https://image.ibb.co/dFdb56/20171120141149_1.jpg

Here is the same scene with Enhanced Camera and ENB enabled:
https://image.ibb.co/iURUQ6/20171120141158_1.jpg

As you can see it looks pretty strange with the shadows for the first person hands.


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