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 Post subject: Re: TES Skyrim 0.318
PostPosted: 18 Oct 2017, 10:19 
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*sensei*
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I've checked it, and even when I disabled all the effects manually, something is still wrong. When fps limit is set to 60 or 59 stuttering still exist, looks better when is set to 30, but when the EnableFPSLimit is set to false frame skipping is very noticable.

Edit: Checked it once again, when the FPS Limit is set to 30, with all the effects on (except DoF) frame skipping is off :


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Tomoko
 Post subject: Re: TES Skyrim 0.318
PostPosted: 18 Oct 2017, 12:09 
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*blah-blah-blah maniac*
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Check attached version and report results.
In general, i did changes to ssao (minor for supersampling mode and more for usual) and they can easily change how driver behave. Another change is that shaders are always now have code for cloud shadows and skylighting to not bother with game restart to apply these effects, but such code have very little performance impact and definetly can't do any frame skipping or something else like that.

PS: I'm not sure about Elex, users in Steam write everything exactly what i expected from developers and i am very unsure if game worth modding and have long time living.

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.318
PostPosted: 18 Oct 2017, 12:24 
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new dll looks good, stutter is gone for me.
for info: 0.315 was ok for me, too.

Elex: yes. I see that the lighting engine is actually pretty good at release now. Most issues are with combat system / low textures/polygons / character animation and so on. And it has no mod support (dev team will not do a mod kit 100% sure). The game has a lot of replay-ability, it is very non-linear, does not need to hide behind skyrim in that matter. But i guess it is only worth modding if you can do nice changes to it in max. 5 minutes or something. Else i wouldn't bother, too.

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 Post subject: Re: TES Skyrim 0.318
PostPosted: 18 Oct 2017, 13:40 
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Everybody with problem of frame skips/stuttering please check previous attached mod and report. Also test attached to current post, there is a new parameter under[effects] category and check in problematic places which value of it gives no issues (sli/crossfire users will have different results)

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.318
PostPosted: 18 Oct 2017, 14:04 
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with 2. dll test: 1 = smooth, as it should be i guess. 2 = already see a little bit of stutter, minor but noticeable difference. 3 more stutter. 4 stutter like in first .318 release. 5-8 more stutter the higher the debug value
But i would wait for others to report

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 Post subject: Re: TES Skyrim 0.318
PostPosted: 18 Oct 2017, 15:16 
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*sensei*
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For me the first dll works, but the preset looks different. The second one, seems that only the DebugValue1=1 is o.k., but don't know if it's as smooth as previous version 0.315.

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 Post subject: Re: TES Skyrim 0.318
PostPosted: 18 Oct 2017, 15:38 
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Value 1 must reduce performance much. Well, lets test frame rate then, check attached version and set there 0 to check fps and 1, how it's different in various areas and in light setting with no ssao, no reflection, no skylighting and other heavy things, vs all these effects activated

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.318
PostPosted: 18 Oct 2017, 15:49 
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Forgot to say, i bought ELEX and refunded it. As expected, game is typical rpg of low quality with very low fps for no reason, lot of bugs with water and bloom, black textures on some vegetation, low performance even in game menu. I avoided Witcher cause its buggy and waiting for patches too long means that nobody need the mod any more. If ELEX will be better one day and moddable, then i can get my hands on it, now it's so much raw that i don't want waste my time.

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 Post subject: Re: TES Skyrim 0.318
PostPosted: 18 Oct 2017, 16:21 
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*sensei*
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But the Skyrim was the same when it was released. Poor graphics with a lots of bugs :)

Tested the new dll in the same place as in my video. DebugValue1=0, no frame skipping and performance is the same as in 0.315 version, 32-35 fps with all the effects on (no DoF, AutomaticAmbientCalculation on). DebugValue1=1 - 24-28 fps in that place.

Without AmbientOcclusion, DetailedShadow, SkyLighting, ImageBasedLighting, EnableReflection, AutomaticAmbientCalculation. DebugValue1=0 - 36-43 fps, DebugValue1=1 - 29 -33 fps.

I can post a videos, if it will help.

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 Post subject: Re: TES Skyrim 0.318
PostPosted: 18 Oct 2017, 17:01 
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Thanks, but i don't need videos. Results of value 1 is explectable, but i don't know why 4 not work, it's nice trick to read video memory. Well, i'll try another way and post test a bit later.

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